« Watch: Epic BattleBots Duel, Fire-Breathing Slapbox vs. SL Fave Sharko! | Main | This Artist Turns Second Life Screenshots Into Fantastic Still-Life Paintings »

Tuesday, January 19, 2021


Feed You can follow this conversation by subscribing to the comment feed for this post.

Adeon Writer



while we can build with prims ourselves from scratch, we can also build with mesh objects made by others

and given that most mountable objects made by others are modify permissions, and we can allow others to modify/edit our own mounted objects then I think this meets the collaborative requirement

on the larger scale. People working together to build out a region for example

others working together to build out an entire living estate. Moles building the Bellissaria estate for example. Bellissaria residents furnishing their homes and gardens. 100s and 100s of people can be present on the Bellissaria estate at the same time, all beavering away mounting, editing, scripting and modifying stuff

Vivienne Schell

Fits into Phil´s old mantra, and I agree with him. I think that Second Life´s initial success was tied to in-world, collaborative content creation offering in-world tools. Leaving the Prim (do it by yourself) path and quitting further development on that field caused much of the decline SL went through after Sculpties and later Mesh became predominant.

The virtual sandbox has turned into a consumer world mostly, where many people pay money to a few people for creating some kind of "multiple social frameworks", but much of the original thrill which keeps Minecraft big (and made SL big) is gone. As a result Second Life has turned into a self centered universe, where the latest mesh head or the latest body or the latest whatever shiny has become the most important issue for a core of die-hard users. That may be enough for a certain amount of people to log in, but it isn´t - by far - enough to attract a broader audience.


Very interesting topic! I think there are still people in Second Life that are great Digital Artist and build things using a mix of Prim and Mesh. I found that photography as a 2D art creation also takes a big space in the arts scene in SL.

I personally join Second Life a few months ago and that what really attracted me: be able to build wat ever I want! The thing is, I think that if you really want to build advanced stuff you need to work with external tools such as Blender or Photoshop. Prim feel a bit outdated now in 2021 IMO but still, people can do great stuff with it.

Note: I start making videos of some of the nice things a saw in SL as well as my little projects. You can see it here: https://www.youtube.com/channel/UC-kPuiWgz1dXln07OyHKpYg

Pete McDonald

So the author searched YouTube, well done. Try actually entering the SL space and joining in with some of the classes in-world that are set up and provided by the 'players' at places such as 'Blender Benders', 'Builder's Brewery' etc and see what people are creating or more importantly, learning. Go to Hanging Gardens of Babylon to see what a collaboration of 'owner, host, builder and landscapers' can produce. People who have managed to supplement their RL incomes, or replaced them, with their businesses in-world, selling their creations. Some of them it's been a life saver due to loss of work in the real world or worse, loss of health.
In the past couple of years an event has been held in June 'in-world' to coincide with the real world 'Sailstice' a celebration of all things sailing, its aim was to provide real world sailors an alternative to life in lockdown but to also bring together sailors in-world. Builders to showcase their boats, clubs to promote, schools to enroll students and sailors to socialise.... and that's just within SL. Go in, get a sailor from one of the established clubs to take you on sail through the Sailor's Cove Rainforest region and see some of the world.
Last night I listened to a talented live singer give a performance while I worked on a project in real life, all via the platform of Second Life.
Later I watched a video of so-called serious panel of experts from the likes of CNET & Microsoft give thier judgement on SL. It was evident that none had been 'in-world' recently for this discussion as thier opinions and recollections were at least ten years out of date. Poor journalism by them or poor production research.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Wagner James Au
Wagner James "Hamlet" Au
Dutchie 0223 Masssage table Slideshow
my site ... ... ...

PC/Mac readers recommend for SL:

Classic New World Notes stories:

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px