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Tuesday, January 19, 2021

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Adeon Writer

NeosVR.

irihapeti

while we can build with prims ourselves from scratch, we can also build with mesh objects made by others

and given that most mountable objects made by others are modify permissions, and we can allow others to modify/edit our own mounted objects then I think this meets the collaborative requirement

on the larger scale. People working together to build out a region for example

others working together to build out an entire living estate. Moles building the Bellissaria estate for example. Bellissaria residents furnishing their homes and gardens. 100s and 100s of people can be present on the Bellissaria estate at the same time, all beavering away mounting, editing, scripting and modifying stuff

Vivienne Schell

Fits into Phil´s old mantra, and I agree with him. I think that Second Life´s initial success was tied to in-world, collaborative content creation offering in-world tools. Leaving the Prim (do it by yourself) path and quitting further development on that field caused much of the decline SL went through after Sculpties and later Mesh became predominant.

The virtual sandbox has turned into a consumer world mostly, where many people pay money to a few people for creating some kind of "multiple social frameworks", but much of the original thrill which keeps Minecraft big (and made SL big) is gone. As a result Second Life has turned into a self centered universe, where the latest mesh head or the latest body or the latest whatever shiny has become the most important issue for a core of die-hard users. That may be enough for a certain amount of people to log in, but it isn´t - by far - enough to attract a broader audience.

Chrix

Very interesting topic! I think there are still people in Second Life that are great Digital Artist and build things using a mix of Prim and Mesh. I found that photography as a 2D art creation also takes a big space in the arts scene in SL.

I personally join Second Life a few months ago and that what really attracted me: be able to build wat ever I want! The thing is, I think that if you really want to build advanced stuff you need to work with external tools such as Blender or Photoshop. Prim feel a bit outdated now in 2021 IMO but still, people can do great stuff with it.

Note: I start making videos of some of the nice things a saw in SL as well as my little projects. You can see it here: https://www.youtube.com/channel/UC-kPuiWgz1dXln07OyHKpYg

Pete McDonald

So the author searched YouTube, well done. Try actually entering the SL space and joining in with some of the classes in-world that are set up and provided by the 'players' at places such as 'Blender Benders', 'Builder's Brewery' etc and see what people are creating or more importantly, learning. Go to Hanging Gardens of Babylon to see what a collaboration of 'owner, host, builder and landscapers' can produce. People who have managed to supplement their RL incomes, or replaced them, with their businesses in-world, selling their creations. Some of them it's been a life saver due to loss of work in the real world or worse, loss of health.
In the past couple of years an event has been held in June 'in-world' to coincide with the real world 'Sailstice' a celebration of all things sailing, its aim was to provide real world sailors an alternative to life in lockdown but to also bring together sailors in-world. Builders to showcase their boats, clubs to promote, schools to enroll students and sailors to socialise.... and that's just within SL. Go in, get a sailor from one of the established clubs to take you on sail through the Sailor's Cove Rainforest region and see some of the world.
Last night I listened to a talented live singer give a performance while I worked on a project in real life, all via the platform of Second Life.
Later I watched a video of so-called serious panel of experts from the likes of CNET & Microsoft give thier judgement on SL. It was evident that none had been 'in-world' recently for this discussion as thier opinions and recollections were at least ten years out of date. Poor journalism by them or poor production research.

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