Apple has posted over 40 job AR/VR openings since last August, which more than any recent rumor swirling about, convinces me that Apple is moving into the AR/VR space.
But! 40 or so employees is actually not that much amid a company with nearly 150,000 total staff. (And translates to Apple paying these new hires roughly $10 million a year, a pittance for a firm of such size to pay.) More key, competitor Oculus has 1,300 employees listed on LinkedIn, while a significant portion of Sony PlayStation's 8000 employees are dedicated on some level to developing for the VR market leader, PSVR.
My take: Apple is still in very early, prototype stages of any VR/AR headset launch it has planned, and don't expect an Apple HMD to hit the market a year or two before you see them start hiring AR/VR developers by the hundreds and hundreds.
#xrjobs https://t.co/Nt8dgIUoZZ
— jasmine roberts (@jasminezroberts) February 9, 2021
Hat tip: VR engineer Jasmine Roberts via the senior designer of Rec Room, a small startup which is also hiring new VR developers by the double digits.
Possibly generalists, rather than specialists? I'm sure Apple already had numerous dedicated XR engineers on it's staff, and they're looking to see where they can fill in gaps.
Posted by: Joey1058 | Wednesday, February 10, 2021 at 01:54 PM