« Virtual World Location Of The Week: Golgothica In Second Life | Main | SL Fashion Blogger Showcases Blackness Better Than Vogue »

Monday, February 15, 2021

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

irihapeti

with wealth tax then there is no need for contact (income/consumption) taxes. The dots are taxed regardless of contact/activity

when wealth (contactless) tax is redistributed proportionately (poorer dots getting more than richer dots and not less than some minimum) then the game never ends

without proportionality then the game stops no matter the parameters

in the extreme proportional example. 100 people start with $1 each. After 1 round half the people have $1.50. Half have 50c. The wealth tax is $50 dollars. $50 / 50 people is 50 cents each. This game never ends

we can inflate this thru the game maker injecting more $ tokens into the game after each round. But is actually only inflationary when the activity/contact rate is not greater than the injection rate and where the volume of activity/contact is the measure of growth. The injected $ reflecting the total value of that growth

irihapeti

ps. just mention (if it hasn't already been recognised) that with a wealth (contactless) tax system, then the game maker injects more $ tokens into the system when the economy (contact/activity) is growing and less when the economy isn't

which is seemingly counter-intuitive when we are used to a income/consumption tax system. Basically when the contact/activity (economy) stagnates/recedes then the rich dots pay to top up the poor dots, not the game maker

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Wagner James Au
Wagner James "Hamlet" Au
Dutchie Evergreen Slideshow 29112021
my site ... ... ...

PC/Mac readers recommend for SL:

Classic New World Notes stories:

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px