Manticore, the startup behind Core, a kind of Fortnite-meets-ROBLOX UGC platform, just announced $100 million in venture funding from Fortnite publisher Epic and other investors. That's not a surprise in itself, especially since ROBLOX's recent IPO made that UGC platform more valuable than top traditional game companies like Electronic Arts and Take-Two Interactive Software. What's more surprising to me is that the announcement describes Core not as a metaverse nor as a "a digital playground and community" (the company's original description for itself)... but instead, as a "creator multiverse".
Why the term change?
"We have been talking about the multiverse for a long time but didn’t use that word until the last year or so," Manticore CEO Frederic Descamps tells me through a spokesperson. "We see Core as a multitude of universes, connected or not, depending on what the users decide. Players and creators are ultimately the ones who will determine how all these worlds and universes are connected."
It's why, Descamps adds, they're not calling Core a metaverse:
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Catwa Head Mob Crush Perfectly Encapsulates Current State of Second Life (Comments of the Week)
Photo of Catwa sale mob crush by SL blogger Kirsten Corleone; large version is not worksafe.
The L$1 sale of Catwa avatar heads caused the Marketplace website to crash due to heavy demand, provoking Linden Lab to remove the item from the store, and instead, make it available in-world on several sims... which also overloaded with head-hungry shoppers (see pic at right). All this happened while Linden Lab advertised a search for an engineer who could help craft the virtual world's future -- and that irony was not lost on some New World Notes readers:
I think Clara's arguing as others have, that mesh has made Second Life a consumer-focused world. To be sure, there have always been sim-crashing shopping crazes, but in older times, there would also be massively popular arts and culture events across the virtual world at the same time -- but now those are far and few.
The laggy in-world mob crash also shows the limits of the Amazon cloud migration's ability to improve performance (though it definitely has improved) and points to the fundamental problems with legacy code:
Continue reading "Catwa Head Mob Crush Perfectly Encapsulates Current State of Second Life (Comments of the Week)" »
Posted on Monday, March 29, 2021 at 04:40 PM in Comment of the Week, Economics of SL, Linden Lab News & Analysis | Permalink | Comments (6)
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