A year and a half after announcing Playable Worlds, a new game studio from MMO godfather Raph Koster, about which Koster coyly said little, but did say "we are looking to create a world that really fosters online communities and even society", he's revealed a fair amount more in a clarion call announcement:
I am going to tell you that yes, worlds can feel alive, like real places. Places where you can stake out your virtual homestead, and leave your mark in a lasting way. Online worlds can be dynamic, fully persistent, and modifiable by players, and not just unchanging cardboard set pieces an inch deep and monetized a mile wide.
We have the technology: cloud computing power lets us do things with simulation and AI that once seemed impossible. This dream can come true.
Read it all here. Reading all the hints throughout the post, Playable Worlds' is building a virtual world (or virtual worlds) that are dynamic, fully persistent, with an AI-powered ecology, a full in-game economy, and perhaps most key of all, a cloud streaming option so it can be played across many devices, including phones.
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