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Tuesday, March 09, 2021


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Adeon Writer

Wake me up when other people can see you waving your arms around...

Skate Foss

At this point all we can do is hope Linden Labs’ new overlords kick their asses into making SL VR ready. I know theres a lot involved, but all the time and money wasted on Sansar could have been spent on bringing SL somewhat into the present. All these VR hacks we’re seeing is proof it can be done.


I won't link SL to Steam of Facebook. Come back once there is a non-exhibitionist solution. Until then I will stay happy with Kirsten's Anaglyph 3D option for SL.

David Cheney

This is a lot of fun and works pretty well!

On my cabled Quest 2 I had to take a couple of steps I found at the VR Firestorm viewer page:
- to fix a black HMD display I created a profile for the viewer in your graphic card settings and enable FXAA. Other types of Anti-aliasing can be disabled.
- to get the stereo images to align I followed these directions using F5, F6, and F7: Set IPD to 0 (zero), adjust Texture Shift until image is sharp and focused (I ended up with 15.0 on a 4k display and 30.0 on a 1k display); adjust IPD to get a good 3D effect.
- on a 4k display the visuals are gorgeous but the mouse/hand controller/pointers are not aligned and so operation is really tough; on a 1k display the visuals are lower rez and aliased but the mouse/hand controller/pointers are aligned and operation is practical.

Kudos to the developers!

Ryan Schultz

Everyone who keeps expecting SL to be modified to support VR are dreaming. They will have to rebuild Second Life from scratch from the ground up.

That’s WHY Sansar was started, to be that social VR platform.

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