« This Artist Uses Second Life Wireframe & Layering to Create Amazing Images | Main | Watch: Doggface Video Recreated in VRChat to Promote Upcoming Inline Skating World »

Wednesday, May 05, 2021

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Animats

Going between systems is more valuable if you can move your stuff, too. If you can pack up and move, the landlords of VR worlds can't get too uppity.

Niclas Johansson

Are you serious when you're suggesting to readers of this post that we should be content with "a few clicks and several minutes of wait time" for hopping between destinations in the "worlds-wide meta-metaverse"... rather than striving for the simplicity (and instant transportation) of links between websites? Just checking.

sirhc desantis

Had hoped we had seen the last of the tech evangelists. As for the 'why do we need links' angle - erm it was designed in from the start. That was the point.
And nod to Animats - though some decided a while back to make sure the bits that in some way define 'us' are (totally revised to where possible or even if it makes sense) portable. Why yes I do have a minecraft av :)

knev

I'm said technologist above. I would like to point out some inaccuracies in the post.

In the original Tweet, the link pointing to the "manifesto" was from the m3 group; m3 is the group trying to find a common standard between their worlds.

Also, Cornell is not a publisher, but a pre-print server for preliminary results. The actual publication will be published by ACM in the fall of 2021.

As for the final question, I will take that on Twitter.

 Fionalein

The Metaverse is a dream of a desusional few. The rest of us will just be happy opening 2 programs simultaniously. I can be in two places at once without people even knowing I am the ssame user behind both avatars... where exactley is the benefit in loosing that freedom?

Wagner James Au

> Are you serious when you're suggesting to readers of this post that we should be content with "a few clicks and several minutes of wait time" for hopping between destinations in the "worlds-wide meta-metaverse".

No, I suspect we'll get to several seconds within the decade, even on Steam, that's a solvable problem. But not the clicks. Metaverse or not, we'll probably always need to go through some opt-in steps before going from one experience/IP realm to the next.

Adeon Writer

VRChat requires you opt-in to visiting any world it has not greenlit - so the idea of going from one experinces to about her without clicks is a pipe dream. Even websites warn you when you are about to leave.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Virtual_worlds_museum_NWN
Valentine Dutchie Second Life gift
Bad-Unicorn Funny Second Life items
Juicybomb_EEP ad
IMG_2468
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
my site ... ... ...
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
Ava