« Tomorrow: Join Philip Rosedale, Adam Frisby & Me for a Fireside Chat About the Metaverse & Imagination Inside the Metaverse of Sinespace's Breakroom | Main | Three Amazing Avatar Poses in Fierce Black & White by Paola Mills »

Wednesday, June 23, 2021


Feed You can follow this conversation by subscribing to the comment feed for this post.

Yoofaloof Pacer

A shame if Gachas go the same way gambling did. I used to love a little flutter on the inworld lottery and fruit machine games. It's just pennies at the end of the day, right? I doubt hardened gamblers play Second Life.

Annie Heartsong

I would think that SL Gachas would be regulated the same as a Gacha Machine in real life. The ones you stick a quarter into and you get a toy/sticker/etc. from. It's not really gambling since there is no real monetary gain from it. All you are getting is whatever comes out of the machine, and I can guarantee, it's not money. Hope this helps.


Sure you can argue it's just pennies... but people easily drop hundreds of real life money into trying to get gacha sets. Then they turn around and take something that was a 25L pull - to mark it up 100x the original cost on the marketplace (I have seen multiple "rare" items going at 2000L easily from a 25L gacha). Then it becomes a cut-throat market. It is gambling regardless of how you want to word it or look at it.


As a store owner in SL and a participant in many gacha events when it first exploded, I can assure you it IS gambling. Perhaps not outright for money (though as Gloom pointed out one can turn it into one quite easily!), but when you have people putting in 10k Lindens and more for something if sold ordinarily would be a small fraction of that, what else can it be called than something a bit dodgy, at the very least? From the perspective of the people making real money off of it, they definitely want it to be addictive and appeal to their customers to want to juuuuuust try one more time..and then another. And another!

I've enjoyed many gachas as a customer. And the only way you actually can enjoy them is to play once or twice and that's it. Then you WILL be winning and not the other way around, as you will be getting content worth much more than you paid for it in terms of the work that's gone into it. That's the way to play. Anything else and the seller is profiting off that gambling instinct we all have, but some find very hard to curtail. I've been there.

I stopped making them years ago.


You got one detail wrong, Genshin Impact is a Japanese based game not Chinese.


Have they done anything about the skills games yet.

Vex Streeter

Next up: M-and-M sales are banned because you don't know how many of each color you are getting.


Responding to the commenter that said Genshin Impact is Japanese based - incorrect, it's owned by miHoYo, a chinese company (based in Shanghai, China). So your comment is now unnecessary.

Suellen Heartson

Thankfully the resale of gachas seems to be okay for now. I hope to be selling off all those I have collected over the years


"Skill Gaming" needs to go next... What a ripoff.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Bad-Unicorn SL builds holdables HUD
Dutchie Evergreen Slideshow 2024
Juicybomb_EEP ad
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
my site ... ... ...
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog