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Tuesday, July 20, 2021


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Good, good. Although I think there's too much emphasis on VR. VR while maybe more true to a fictional representation of a metaverse isn't something that is practical for immersion.

VR requires a disconnect from reality, which while great in fiction doesn't help to integrate a metaverse into your life. I think what people want in a metaverse (if they even know what they want) is integration, not separation and VR doesn't fit that bill. You need to completely halt your immersion for the smallest of RL tasks, rather than put it on hold mentally.

Where VR might shine is mobile (I know that's a long way off), because mobile is the least immersive experience so it can equalize mobile with a higher immersion experience of sitting at a desktop.

Our limitations are graphics cards and computing power, size of screens and types of display screens. I'm excited about Unreal Engine 5 with Nanite, which helps us down the road of being able to render more rich environments without the cost of so many draw calls, as well as world partitioning for larger worlds, etc.

Looking forward to see the rest of the articles for this primer and the upcoming interview with Ball. Feels like we might be moving forward finally outside of these walled gardens like SL and friends.

Zatch Ixchel

We are actually using Unreal Engine with the Live Link app+Video AI motion capture for an upcoming project. This technology is simply magical.


@Zatch: Sounds pretty cool.

Side note, this from an announcement today from Epic's new acquisition of Sketchfab:

"By joining forces, Epic and Sketchfab will be able to make 3D, AR and VR content more accessible and grow the creator ecosystem, which are critical to an open and interconnected Metaverse."

Epic is definitely looking at the Metaverse as a thing and they get that it's more than just them.

Dusan Writer

Yes and on that point about SketchFab …some context for where it might fit into the Metaverse:



@Dusan Thanks, great read and I think spot on, on all points. I also hadn't thought of Sketchfab as a global distribution for all things Metaverse and the ties to photogrammetry in the scheme of things.

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