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Tuesday, July 13, 2021

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Jon

I don't know about anyone else, but those moving/changing/flickering advertisements on the right side of the page really destroyed my reading experience. I just couldn't concentrate on this interesting article at all. Eventually, I had to get a big piece of cardboard to block off the right side of the monitor. Ever since those flickering adverts has been added to your blog, Hamlet, I've been dreading clicking on to it. Are those ads here to stay?

sirhc desantis

"... who are likely to know and love Snow Crash or Ready Player One. " Interesting that - before getting in to the malarkey of SL I had never heard of the first. To this day not read either and the only fun thing about the RPO film was playing spot the product placement. Rest was ho hum dull. Hell, had never seen the matrix either - about the only possible thing that might have piqued my interest would be some kind of Gibson spin at the time and that would have been another totally off base thing.
So even to me, trying to pitch 'the metaverse' using those as refs would result in a big yawn.

Kyz

Trying to describe the metaverse is like trying to explain "fuhgedaboutit" from the film Donnie Brasco.

"‘Forget about it’ is like if you agree with someone, you know, like Raquel Welch is one great piece of ass, ‘forget about it.’ But then, if you disagree, like a Lincoln is better than a Cadillac? ‘Forget about it!’ You know? But then, it’s also like if something’s the greatest thing in the world, like mingia those peppers, ‘forget about it.’ But it’s also like saying ‘Go to hell!’ too. Like, you know, like ‘Hey Paulie, you got a one inch pecker?’ and Paulie says ‘Forget about it!’ Sometimes it just means, ‘forget about it.’"

Depends on the context, who you're talking to, what you're talking about. And most people who are not in the know are not going to understand it anyway. Fuhgedaboutit.

Argo Nurmi

A historical note. There was an effort to define common internet protocol mechanism to link virtual worlds into a metaverse of sorts. Pretty much history now, forgotten by most except a few pudits. Among the papers there might be some useful concepts and definitions. High Fidelity had its own model so not sure if anyone added to it after the design group was ended.
Notice the dates, this might not be accurate but I think it was pretty much powered by folks from the Labs until the Great Layoff.

Might be interesting if you are an internet protocol type

https://tools.ietf.org/wg/vwrap/charters

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Wagner James Au
Wagner James "Hamlet" Au
Dutchie Evergreen Slideshow 29112021
my site ... ... ...

PC/Mac readers recommend for SL:

Classic New World Notes stories:

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

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