Great comment from reader "Kyz", reflecting on my analysis of Matthew Ball's metaverse primer thus far:
Our limitations are graphics cards and computing power, size of screens and types of display screens. I'm excited about Unreal Engine 5 with Nanite, which helps us down the road of being able to render more rich environments without the cost of so many draw calls, as well as world partitioning for larger worlds, etc.
Watch above to share Kyz's excitement! However, Kyz also adds, in a possible demur to Matthew, VR should not be the metaverse's focus:
I think there's too much emphasis on VR. VR while maybe more true to a fictional representation of a metaverse isn't something that is practical for immersion.
VR requires a disconnect from reality, which while great in fiction doesn't help to integrate a metaverse into your life. I think what people want in a metaverse (if they even know what they want) is integration, not separation and VR doesn't fit that bill. You need to completely halt your immersion for the smallest of RL tasks, rather than put it on hold mentally.
Agreed there! Always worth reminding everyone that ROBLOX and Fortnite, the most popular metaverse-like platforms, are large because they're on mobile. (Yet another question to ask Matthew soon-ish.)
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