Technologist Anil Dash started an interesting Twitter thread recently about a Vice essay on the Metaverse's dystopian origins, something that's rarely mentioned amid the newfound buzz over the topic. It's actually a theme I raised in 2016 for this Wired article:
There’s an eerie parallel to these Silicon Valley projects and the sci-fi novels that inspired them. Stephenson’s Metaverse thrives as the real world descends into misery---the US undone by crime and chaos, most of Asia ravaged by economic collapse. In Ready Player One, the 2011 bestseller that Steven Spielberg is adapting for film, the poor live in stacked trailer homes and spend most of their squalid lives logged into a metaverse called Oasis. Even as entrepreneurs... build actual metaverses of their own, the real world also faces a future shaped by economic uncertainty and global climate change.
In both novels, the strong implication is that the Metaverse is popular in the future because real life is too horrible to bear. I've brought this point up to several Metaverse developers, and they've consistently dismissed the connection; many of them have argued that the dystopian aspect is merely for the sake of telling an exciting story.
Michael Abrash, Chief Scientist at Oculus, had a typical reply to me when I raised the issue back then:
"The Metaverse didn't cause the world to be a mess in the book," he told me. Then added: "Doesn't it seem like a good thing that people have a place to escape to?"
That last point is revealing, suggesting a connective thread between the Metaverse as many evangelists see it and, say, the several billionaires now engaged in financing interstellar space travel and colonization of Mars: A shared assumption that the world as it exists now may be unsalvageable, and so why not focus on developing escapes? (Both literal and virtual.)
Personally I'd rather imagine a Metaverse that doesn't require a dystopia, and can thrive even as people live in a society that's better than what we have now. But that's another topic (or a book?) for another time.
Meantime, more from Anil and friends below:
This is, what, the fourth? fifth? time a sci-fi concept used to describe a possible dystopian future has been repurposed as the explicit goal of short-sighted tech enthusiasts & profiteers? https://t.co/83lsDn857J
— anildash (@anildash) July 30, 2021
It’s true but you forget one detail: It’s only a dystopia for the plausibility. Works of fiction regularly have dystopian worlds that people do actually want to live in. It’s fantasy. It’s escapism.
Posted by: Adeon Writer | Tuesday, August 03, 2021 at 04:02 PM
Case in point: James Cameron’s Avatar is a world that made people depressed it wasn’t real - people wanted to live in it. Yet is a dystopia, the earth is is stripped of natural resources and dying due to pollution. Yet you’d be forgiven for not noticing; as it is not not the focus - the focus is on this new alien world. But that’s not any different than the Matrix or the Metaverse. The old world is doomed to make way for the new.
Posted by: Adeon Writer | Tuesday, August 03, 2021 at 04:18 PM
I mean, if we're talking THE Metaverse, then you want to talk about Snow Crash, which used that name and is what SL specifically drew from. And while the world of Snow Crash is chaotic, with a balkanized US and stuff gone amuck, it's not necessarily all that *dystopian*, oddly. Especially if you consider it "The Diamond Age" to be a sort of sequel as what might happen in the future of the setting. It's a world where both good and bad stuff happens.
And, funnily enough... I think Snow Crash was dead on the money when it mentions that, of the small percent of the population that have the ability to afford a Metaverse-capable computer, only a small percent of THEM actually use the Metaverse in any regular capacity.
Posted by: Aliasi Stonebender | Wednesday, August 04, 2021 at 02:52 AM
Snowcrash also says that during peak American hours it's filled with internet trolls in giant dick avatars, so, yeah.
I'd say Snowcrash's metaveres is the most accurate to what we got in SL.
Posted by: Adeon Writer | Wednesday, August 04, 2021 at 06:23 AM
In a way, many people live their own personal dystopia everyday, and some of them escape to virtual worlds to forget their pain. It happens with just plain games too, still better than drugs and alcohol. I have seen that a lot in Second Life: PTSD, social anxiety, physical disabilities, transgender people, lonely people, self-harming, and so on. I'm someone who listens and cares, and most people I got to know better, turned out having those and other difficulties. The virtual world may give you a sense of relief (unless you meet someone toxic that damages you even more, but that's another story). Arguably the SLers' average age may be a factor in having more difficulties, but I have seen something in VRChat too, e.g. the sleep worlds there seem helpful to someone.
Clearly, virtual worlds look good if you want to escape. Maybe especially good in that case. But I don't think it's a requirement. Rather, as with plain games, it's something accessible and enjoyable to many. So, even if you have big difficulties in real life, you too can join the party. And you forget your problems for a little while.
Posted by: Pulsar | Thursday, August 05, 2021 at 05:01 PM
We have novels with escapist devices: "life sux, but let's imagine I could travel to an alternate dimension... or timeline or... a computer-generated world".
If we build virtual worlds (HMD, desktop, mobile or whatever) based on an idea conceived as an escapist device, we shouldn't be too much surprised if that appeals to escapists and it's good too them. It may also intrigue other people, but you have that starting idea.
If instead we start with a game, it becomes Fortnite.
Each one is good, even important to someone.
But if you want the Metaverse to be so ubiquitous and used by everyone, guess which approach has better chances of becoming popular.
In the first case you need everyone thinking: "Yeah, the life, universe and everything sux. From now on I'm gonna dwell in this computer-generated world, with my friends Tron and Neo. Oh, and anime girls."
In the second case you need something so enjoyable (but also so accessible) that everyone plays/uses it.
Or as ubiquitous as... your smartphone and the Net, once identified as "cyberspace". Someone decades ago though everyone was going to have a funny thing over their head; it turned out a pocket device was more practical. And I think "practical" is the keyword here. Maybe one day there will be something even more accessible and readily available and usable.
Still, immersing yourself in a virtual world for a while can be pretty enjoyable.
Posted by: Pulsar | Thursday, August 05, 2021 at 05:11 PM