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Wednesday, August 18, 2021


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Kaylee West

I wonder how these findings fit in with Yee's (and even earlier, Bartle's) taxonomy of player motivation?

Wagner James Au

Nick's taxonomy is pretty much expanded from Richard's version:



My reasoning for playing as a female is quite simple... Cosmetics is really the only thing gender actually affects in most games, and its trivially clear the superior gender. They always have better outfits/models.

George Djorgovski

I wonder whether there is a difference between the action-based games (that would be most of them) which tend to involve fights and destruction, and the games and virtual worlds that are mostly social platforms or creative environments (e.g., SL, Sinespace, Opensim, Minecraft, etc.). Yee probably has the data to answer that.

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