UdonTycoon is a new VRChat experience [search “Udon Tycoon” to play] that’s easily the most amazing game I’ve seen created on the platform. (And I’ve seen some amazing ones.) Basically a mash-up of Roller Coaster Tycoon but in VR and in a multi-user virtual world, it includes a user-controlled toolkit that enables players to create and save their own rollercoaster tracks and -- this part makes my head spin -- share them in the same space with other players at the same time.
“Yes, it's all fully networked,” lead creator Reimajo tells me. “[Players] can even preview the parts that other users intent to place with them.”
Reimajo and her collaborators have been building this in their free time for over a year, coding gameplay (as the name suggests) in UdonSharp, the user-made C#-to-Udon compiler popular with VRChat developers. But at first, she didn’t even intend to turn it into a full-fledged game: “[W]e just worked way too long on some things that we personally found cool because nobody else had done it before.”
That community tinkering aspect distinguishes UdonTycoon -- or for that, most every other great VRChat experience -- from professionally made VR games.
“A regular game studio couldn't justify the development time that we put into some ‘gimmicks,” as Reimajo puts it. “That's why most VR games today are still not very immersive and use laser pointer UI for example, or simple buttons that you can only click with your trigger button, but not physically press with your hands.”
Launched last week, it’s already attracted nearly 40,000 visits, which is a higher play rate than most studio produced VR titles. (As I write this, only some 1500 people are playing Beat Saber on Steam.)
“All of that is mostly just the product of hanging out in VR with my friends and I'm the person who codes all the time,” Reimajo adds.”I taught that to myself 2 years ago when Udon was pretty new, together with all the needed Unity skills. There was a lot of stuff that I was missing in VR (why are there no good non-plane flying games?) so I wanted to learn how to make it myself.”
More from Reimajo on creating UdonTycoon below: