« Top 5 Posts Last Week Including: The IP Bloodbath Inherent in Disney's "Own" Metaverse, Security Issues Inherent in Facebook's Metaverse, and Media Learning the Wrong Metaverse Lessons from Second Life (Again) | Main | Neal Stephenson Speculates New Metaverse Hype Partially Driven by Turf Protection »

Monday, November 15, 2021


Feed You can follow this conversation by subscribing to the comment feed for this post.

Adeon Writer

It still confuses me how after nearly 2 decades they have not added more prim shapes nor more options for those prims


The problem with prims is they are comparatively expensive to place vs mesh objects, are substantially less detailed, and not done any favors with the lighting model. They look ... well .. primitive.

Placement of prims is also fiddly, MC has everything on a very rigid fixed grid, SL just doesn't.

The skills used to work with prims don't directly translate to external tools like blender, and while FS does let you export them as a mesh, most users then immediately reimport that same mesh which is chock full of hidden geometry. So it's lose lose and lose again.

Prims were fine when that was all we had, now .. it's reserved for legacy content and occasionally making in world mockups that can be exported and used as a guide to take some of the proportional guesswork out of working in blender.

As an aside you can make minecraft pixel-art style blocks in SL .. if you go to great lengths to create specialist hacky geometry and UV mapping in blender, I've brought this up with LL devs and while the solution (per face texture filtering options) is simple, it's not likely to happen anytime soon (tm).


I think Linden Lab went even further and made a Minecraft clone called Patterns before and like the million other Minecraft clones it failed.

I think you underestimate the difficulty and cost of Linden Lab building games inside of Second Life. It took yeeeeears, an upgrade of the Havok engine, an implementation of Pathfinding, part of the planned Experience Tools system just to come up with Linden Realms and the other game thing they did that flopped.

I think Linden Lab's learned a good lesson that they should focus on Second Life as a platform for others to build on, and not go off building games themselves separate from or within Second Life. They've already burned a boat load of money and time doing that and failing entirely, time and money that could've been spent making Second Life a better competitor in this upcoming wave of "metaverses".

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Bad-Unicorn Funny Second Life items
Dutchie Waterland House slideshow 01112023
Juicybomb_EEP ad
Making of Second Life 20th anniversary Wagner James Au Thumb
my site ... ... ...

PC/Mac readers recommend for SL:

Classic New World Notes stories:

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog