Data via VRChat Status
Last weekend VRChat hit what looks to be another all-time peak concurrency record for the platform, crossing over 55,000 users online at the same time (see above data from VRChat Status, a user-run concurrency tracker).
Much of that record seems attributable to a VRChat-based furry conference promoted by VRChat the company. Speaking of which, this furry influx pushed VRChat's weekend concurrency over that of Second Life, which peaked last weekend at 53,326, according to SL Grid Survey. Second Life was once the key immersive home of furries online, but to to judge by these stats, much of that fur has flown.
Also notable:
Just over half VRChat's users at that peak (29K) were logged in via Steam. So it's safe to infer the rest are coming in via the Oculus store. Which again points to Facebook/Meta's move to catch up with VRChat and Rec Room.
This record, by the way, is 15,000 more than VRChat's previous record during New Year's of 2021, when it exceeded 40,000 -- about 40% record CCU growth!
Hat tip: The ever-avid Adeon.
didnt second life used to have over 2 million active users on it? not all at one time, but regular members that logged on at least a few times a month.... it totaled 2 million?
Posted by: travesty | Friday, November 12, 2021 at 09:52 PM