Live Sansar platform pic from 12/23 afternoon PT via @wurfi.
Update 3, 12/23, 1:40pm PT: The Sansar platform is reportedly back online. @wurfi (teddy bear in hat) just sent the in-world pic above as confirmation.
Update 2, 12/23: As of at least 12:35PM PT today, the Sansar website is back online. However, going by user reports in the official Discord, the world itself is still not accessible. (Hat tip: @Wurfi.)
Update 1, 12/23: I have e-mailed officials at Sansar owner Wookey twice, yesterday and this morning; both times, my e-mails were bounced back with a "550 No Such User Here" message from the Wookey server.
Good if sad scoop from Metaverse blogger Ryan Schultz: Sansar's homepage is currently offline, as is the platform: "You can no longer get into the social VR platform, and the Sansar website has been taken down."
A former Sansar staff member tells me that employees have been furloughed for as far back as September. I'm now reaching to officials at Wookey, the company which acquired the social VR/metaverse platform from Linden Lab in March 2020, for an official comment, and will update this post when and if I receive one.
This is somewhat surprising news, as Sansar was announcing live concert events as recently as August, and was touting itself as a pandemic-era concert/festival solution back in 2020, with top artists signed for shows on the platform. It's also a sad coda to the passing of former Linden Lab CEO Ebbe Altberg earlier this year: For years, Ebbe had worked to turn Sansar into Second Life's official successor. The platform, however, was optimized for use on premium VR headsets, and when sales of those stayed slow, so did Sansar's growth rate.
More from Ryan below, including an error page which suggests more on Sansar's fate:
How Neal Stephenson's Unions of Metaverse Users May Arise
Reader Luther Weymann, who was a successful tech exec before becoming a virtual world fan in his retirement, isn't convinced by Neal Stephenson's call for metaverse users to unionize:
He's probably right if we assume that Metaverse-based unions must have the exact same structure and legal status as real world labor unions. But historically, ad hoc collectives of virtual world users often are able to change company policies to benefit users. Local favorite Second Life famously had a user-driven "tax revolt" movement which successfully pressured Linden Lab to change its pricing structures. It's fair to assume every virtual world has had (or will have) its own instances of collective user protest, because virtual world companies are utterly dependent on sustained user activity and growth.
We saw the latest example of that just last week, around the use of NFTs in online game worlds:
Continue reading "How Neal Stephenson's Unions of Metaverse Users May Arise" »
Posted on Monday, December 20, 2021 at 03:46 PM in Comment of the Week, Making the Metaverse | Permalink | Comments (1)
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