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Tuesday, February 22, 2022


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camilia fid3lis nee Patchouli Woollahra

You can lead a horse to water, but you can't make him drink. What are the chances Meta will listen to Gwyneth when they won't even listen to first-party veterans they hired from the field?

Martin K.

> The popularity of Meta's 2D environments comes from the simple fact that 2D social spaces only require a mobile phone and an opposing thumb, and can be accessed anytime, anywhere.

For anyone who has missed it: Meta is planning to bring Horizon to mobile this year, see https://uploadvr.com/zuckerberg-horizon-mobile-announced/

Martin K.

> shelling out a small fortune for a VR headset to get legless, low-polygon avatars that seem to do little more than crowd around you, having a weird minimalistic almost-wireframe-y background of speeding flying cars... I don't know, but the appeal is simply not there.

Without experiencing eye contact with the avatar of another familiar person in VR, most people will probably not understand the fascination of legless, low-polygon avatars in VR.

From the perspective of VR players, meeting another person in flat-screen apps like SecondLife feels like you are controlling a tiny puppet that stands next to another tiny puppet controlled by another person. In VR, on the other hand, it feels like you are actually meeting another person face-to-face (including having eye contact etc.) while both of you wear full-body costumes. The fact that these costumes consist of few polygons and have no legs is a minor detail in comparison.

sirhc desantis

Been reading ser Llewelyn since - actually, think was reading ser L and you before making an account in SL. So I blame you both =^^=
Very sensible stuff.
Especially the 'outside' dev stuff. Even been playing with a few 3d 'engines' again out of curiosity since my makie stuff genes were piqued when I was tempted to try out for one of these 'gamejams' the kids seem to like and got some pos feedback.
Now - who are Gen X meant to be this week agewise? I lose track.

Adeon Writer

I said it back in 2007 and I'll say it again:

Second Life was around before Facebook is a thing, and Second Life will still be around when Facebook is no longer a thing.


As a rule, Gen X is 40 to 59.

20 to 39 is millennial aka Gen Y.

Younger are Zoomer aka Gen Z, with the youngest being sometimes called Gen A.

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Wagner James Au
Wagner James "Hamlet" Au
Dutchie Evergreen Slideshow 29112021
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PC/Mac readers recommend for SL:

Classic New World Notes stories:

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

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