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Wednesday, March 16, 2022

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Ryan Schultz

"One core reason -- in a theme I keep repeating-- is that these platforms put speculation before community, a stark reversal of how virtual worlds typically succeed."

PREACH!!!

seph

This ignores the Teen Grid.

Adeon

There is no teen grid. It hasn’t been a teen grid for well over a decade.

seph

"Launched as an 18-and-over platform, Second Life’s active users are now mostly technophiles in their 30s, 40s, and beyond. In later years, Linden Lab subsequently lowered Second Life's age limit to 16, but by then, the damage had already been done."

This is about well over a decade ago. Between its launch and main grid's age limit lowering was half a decade of Teen Grid and its failure. Sorta a big omission if talking about the importance of younger demographics, no?

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