« Somber Series of Retro Cosplay Photos from Second Life's Virtual Recreation of Weimar-Era Berlin | Main | Amazing Use of Darkness & Light in Second Life Screenshots »

Wednesday, March 16, 2022


Feed You can follow this conversation by subscribing to the comment feed for this post.

Ryan Schultz

"One core reason -- in a theme I keep repeating-- is that these platforms put speculation before community, a stark reversal of how virtual worlds typically succeed."



This ignores the Teen Grid.


There is no teen grid. It hasn’t been a teen grid for well over a decade.


"Launched as an 18-and-over platform, Second Life’s active users are now mostly technophiles in their 30s, 40s, and beyond. In later years, Linden Lab subsequently lowered Second Life's age limit to 16, but by then, the damage had already been done."

This is about well over a decade ago. Between its launch and main grid's age limit lowering was half a decade of Teen Grid and its failure. Sorta a big omission if talking about the importance of younger demographics, no?

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Wagner James Au Discord Why the Metaverse Matters
Wagner James "Hamlet" Au
Dutchie Summer Special
Nylon Pinkney Outfitters in SL
SL Hair Fair Wigs for Kids benefit
my site ... ... ...