« Today at 3:30pm PT: I'm Doing a Open-to-the-Public Zoom Lecture on the Metaverse for the University of Miami -- Link to Join Below! | Main | This Artist Takes Voyeuristic Screenshots of Her Second Life Avatar »

Tuesday, April 12, 2022

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Adeon Writer

Don't forget that Facebook complained about Apple's 30% cut, only for them to take 50% on their own platform.

Martin K.

Another problem is technical: you cannot buy virtual clothings/avatars and wear them everywhere in Horizon Worlds.

When you buy services or access to experiences, it's often natural that those are limited to a specific virtual world (e.g. access to a comedy show or a training course for the in-game creative tools). For some virtual goods, it's natural that you can use them only in your own worlds (e.g. furniture, buildings, landscapes, etc.).

But for virtual clothings, games like Second Life, Roblox, and VRChat have shown how important it is to be able to wear them anywhere instead of just in specific worlds.

Thus, the success of Horizon's marketplace might be very limited in the near term. However, Meta has to start somewhere to overcome the chicken-and-egg problem of not attracting more creators because there are not enough consumers, and not attracting more consumers because there are not enough creators.

Martin K.

By the way, since no one comments on the typo "unluck" instead of "unlock" in the screen shot, I will.

I'm probably too old-school, but when someone asks me to read something with typos in any professional context, I always think to myself: why should I bother reading this, when the author didn't even bother to check for typos?

Apparently, Meta doesn't care and considers this a good example of how to sell stuff (see here: https://about.fb.com/news/2022/04/testing-creator-monetization-horizon-worlds/ ).

But this typo might show more than carelessness: one of my pet theories is that Horizon Worlds is specifically targeting adult users who are irrational enough to spend a lot of money on overpriced virtual goods. And maybe this group of users feels more welcome when they see that no one on the platform cares about typos.

This pet theory might be a long shot, but Zuckerberg is on record thinking about integrating NFTs in his metaverse ( https://youtu.be/El19o1Ib-HE?t=1284 ) and Horizon Worlds is putting a lot of effort into targeting diverse users - as long as they have a U.S. or Canadian credit card.

If you are more interested in the topic of crypto affecting vulnerable families already, I suggest to read no one less than Paul Krugman: https://www.nytimes.com/2022/01/27/opinion/cryptocurrency-subprime-vulnerable.html

Glossy

The Second Life Metaverse has an online marketplace with over 3 million items for sale and they only take 15% of the price from the creators for the platform.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Dutchie slideshow 0423 iron bed
my site ... ... ...

PC/Mac readers recommend for SL:

Classic New World Notes stories:

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
Ava