Comments on The Sandbox Reports 300,000 Monthly Active Users Despite Partnerships With Top Brands -- Shades of Second Life's Hype Days?TypePad2022-04-20T19:43:34ZSLHamlethttps://nwn.blogs.com/nwn/tag:typepad.com,2003:https://nwn.blogs.com/nwn/2022/04/snoop-dogg-sandbox-metaverse-mau/comments/atom.xml/TonyVT Skarredghost commented on 'The Sandbox Reports 300,000 Monthly Active Users Despite Partnerships With Top Brands -- Shades of Second Life's Hype Days?'tag:typepad.com,2003:6a00d8341bf74053ef02942fa714a3200c2022-04-24T12:44:03Z2022-04-24T12:44:03ZTonyVT Skarredghosthttps://skarredghost.com/Amazing insight! And you are so true, we are re-living the same errors of the past...<p>Amazing insight! And you are so true, we are re-living the same errors of the past...</p>Joey1058 commented on 'The Sandbox Reports 300,000 Monthly Active Users Despite Partnerships With Top Brands -- Shades of Second Life's Hype Days?'tag:typepad.com,2003:6a00d8341bf74053ef0282e1512dc6200b2022-04-20T22:06:44Z2022-04-20T22:06:44ZJoey1058"most PC/Mac users simply aren't comfortable or familiar with large client downloads". This is attributable to phone app mindset. It...<p>"most PC/Mac users simply aren't comfortable or familiar with large client downloads". This is attributable to phone app mindset. It has to happen in under a minute-thirty, or they lose interest. It's the "TL:DR" mentality.</p>
<p>The metaverse is an orobouros.</p>