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Monday, April 11, 2022


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Martin K.

I guess one interesting topic might be: what developments led to the hype about the metaverse in recent years?

Many people would point to the experience of (co-)presence and new immersive technologies fuelled by the mass market for mobile high-resolution displays. While that's part of the story, it's probably not the reason for the massive amount of money that's going into metaverse enterprises currently.

Blockchain technology is another puzzle piece, but currently it's more hype than substance, and that hype alone would not be enough to justify the investments without more tangible success stories.

The most plausible explanation might be that games like Fortnite and Roblox showed that it is possible to make loads of money by selling virtual goods. Let's face it: they succeeded where Second Life had at best lackluster success.

The "metaverse" in this context is then just a placeholder name for a virtual place where a lot of people sell, buy, and use virtual goods - which would help to explain why so many people have so many different ideas about the concept.

Wagner James Au

That’s a good one, thanks!

Luther Weymann

Topics of discussion:

Single, older, elderly, windowed, housebound, and disabled have found a worthwhile daily hobby by being in SL. The hobby of learning to build and create in SL provides an excellent mental exercise and a purpose to daily look forward to for many whose life has been left with little purpose.

The ability to have a home and land. Something many people have never had the fortune to have and have only lived in an apartment or in a care home.

A place to have interaction with others. Many people in SL have no RL family or are young with no significant other people who are interested in them. Or elderly, widowed, disabled and their social interaction in real life is nearly non-existent.

Martin K.

Is a recording available?

Wagner James Au

I guess not but here's a fairly good summary:


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