As promised: company Town Hall for @Improbableio with m2 tech, same as we are using for otherside. All art placeholder. Everyone can speak in game. pic.twitter.com/FX5W9XBJrB
— Herman Narula (@HermanNarula) May 12, 2022
I haven't really written about Improbable in a couple years, when the single-shard MMO infrastructure startup/developer was struggling with heavy losses. This new local concurrency demo video is impressive, especially if (as CEO Herman Narula claims), the hundreds of people in-world everyone can also use VOIP.
Last month, by the way, Improbable spun out a (wait for it!) metaverse technology network called M2:
Improbable, the UK-based metaverse technology company, is announcing today it has raised US$150m in funding to establish and develop M² (MSquared), a network of interoperable Web3 metaverses powered by its Morpheus technology...
The M² network will combine Improbable Morpheus technology with new services designed to support interoperability, commerce in digital assets and governance in Web3. It will bring together companies, existing communities and fans in sports, music, fashion and entertainment and enable them to interact in dense virtual spaces with unprecedented fidelity. The network is being designed to support integration with existing worlds as well as new projects. Improbable has established M² as a distinct entity to better enable governance in partnership with other businesses and eventually with its community.
Improbable has for nearly a decade developed technology enabling ever greater complexity in virtual worlds: the company is a leading provider of multiplayer services to over 60 global publishers and through its large scale simulation platform supports the UK government defence mission. Its Morpheus technology, an evolution of the company’s earlier SpatialOS product, supports over 10,000 players [emphasis mine! - WJA], able to interact with each other in dense virtual spaces. The platform now processes over 350 million communication operations per second (or ops) and was first demonstrated in live events with thousands of players in 2021. In January 2022, Improbable announced its transformation to accelerate in the metaverse.
That web3 angle didn't age very well, but I'm curious how truly concurrent those 10,000 concurrent players can be.
Comments