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Wednesday, May 04, 2022


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anonymous content creator

I live in Brazil. It works the other way round too, the $ is very valuable and gets me a higher standard of living than using that dollar in USA. I can eat well, afford rent and my bills, all from SL content creation. Adobe prices their monthly subscriptions in the local currency too, but yes marvelous designer is very expensive compared to adobes monthly subs.


I can relate to this statement a lot, coming from Mexico. 1 usd is worth 20 pesos to us, which of course, if you earn that back in revenue, it can be a huge financial help. I myself have been trying to break into the market, but the investment to be made to put a new brand out there is more than I can afford, so it's been a slow burn.

Luther Weymann

The twenty years of Linden Research not providing at least one major rewrite of their Second Life product is within the software industry nearly unheard of. As someone who spent their entire working life in software, from the mainframe in the 1970s to internet applications in the 2000s, this non-rewrite is only for one reason. The board of directors and stakeholders have no interest in Second Life other than using it as their piggy bank. The lack of concurrent users of Second Life falls squarely on their shoulders. There should have been several significant rewrites of the database applications and user interface by now. This would have provided a considerable variety of new sophisticated and easy-to-learn building tools within the applications. These new building tools would have provided every user with the ability to create just about anything possible within SL with a skill set seen only by third-party products and the elite users trained in them. Second Life having this ability would have grown the user base tremendously as a building environment, grown the economic base of the in-world stores and SL Market, and solved the problem of keeping the less financially fortunate from efficiently doing business in Second Life. I’m like a broken record here. I’ve been saying for over a decade that the development of Second Life is one of the greatest mismanagement of a company that I have ever seen in my nearly forty years in software.


You actually need hardly anything to start creating in Second Life. You can use the beta viewer to upload tryouts so it doesn’t cost you anything to upload until your final version, use Photopea for free, use Blender for free, you don’t need Marvelous Designer or Avastar. If you don’t have any Lindens to upload go to parties with sploders, fish, check for all the possibilities to make some Lindens. Don’t rent land to start, use the Marketplace to sell your goods. Use Facebook to promote your stuff in the many many groups for Second Life. When you make some Lindens invest them back in your business. When you have some spare join an event. Dreams come true but only with hard work just like in rl! If I can you can too! ❤️

Adeon Writer

I disagree somewhat. I've spent more money for VRChat related content and services than I ever have for Second Life.

The difference is that Second Life charges you just to create experiences for them. It's totally backwards when literally every other user-created-experiences platforms let you create locations and have friends live in them for free.

It's not the costs are high (people pay WAY more on other platforms), they're charging for the wrong things.





Also, MANY noobs "creating" things that have hundreds and hundreds of poligons!! the complexity trough the roof!! and LL DOESN'T CARE because it is money to their pockets.
SL is never going to be a popular platform. You had the recent lockdown, people did came, but it wasn't it. Didn't took off. The press isn't talking about SL as a way people coming toghether. Too many flaws! and if you look at SL you most certainly will see the bimbos looking like a slut venus of willendorf kind of style.. it is a shame!.
Incredible sims were torn down because of LL monthly fees.

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