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Monday, May 09, 2022

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Nodoka Hanamura

*For creators just starting out, I'd recommend starting with a platform like Core or VRChat over Second Life, since their economies are much newer and/or unofficial.

Honestly, this isn't wise, at least for VRChat. The issue with it here is that while VRC and what not are more dynamic, they suffer in that they suffer from what amounts to virtual balkanization of a community. Without a hub for shopping for the platform, VRChat has had to rely on either giving content out gratis via avatar worlds and the sort, or giving out full permission, non-DRM'd models that are sold all over the goddamn place. Most people use Booth, but the thing is that there are others that likely use other solutions, either intended for the community of VRChat, or like booth - in general.

And on the topic of no DRM, it prevents the protection of people's work from being stolen and copies being made. When it comes down to brass tacks, while SL has a static market, it is at least stable and protected enough to ensure that those who do penetrate into the market do see stable success.

Adeon

Ah yes, the thing everyone loves, DRM. I hear so much positive opinions on that.

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Wagner James Au
Wagner James "Hamlet" Au
Dutchie Evergreen Slideshow 29112021
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PC/Mac readers recommend for SL:

Classic New World Notes stories:

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"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

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Making Love: When virtual sex gets real (2005)

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The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

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The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

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