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Monday, June 06, 2022

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Adeon

As a rule, don't trust any claim that reports that a major company (like apple) is working on something that is both AR and VR at the same time. (Or XR).

XR devices have zero consumer use-cases.

Martin K.

My best guess is that Apple's forthcoming VR/AR headset is not a consumer product but going to target developers who want to start developing for Apple's AR glasses. If that's the case, then Apple won't be in a hurry to announce the VR/AR headset because there is no point in releasing it many years before the AR glasses are available.

And my best guess for the AR glasses is that they are going to be marketed as a better laptop: smaller (therefore more mobile) and at the same time with much larger screen space: a mobile office that is better than your home office; a mobile cinema that is better than your home cinema.

Games and metaverse apps? I wouldn't be surprised if they were completely absent from the initial marketing campaign for the AR glasses and only added for later campaigns when gaming on AR glasses is already well established.

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