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Wednesday, June 08, 2022

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Martin K.

But growth is not everything: if a social VR platform is not profitable, user growth can be good as long as it helps to attract more investment money, but once that source dries up, user growth can be a problem because it leads to increasing costs (for staff, servers, network traffic, etc.) and further decreasing profitability.

Maybe High Fidelity didn't "fail" in comparison to VRChat and Rec Room, but Philip Rosedale saw and understood the problem with lacking profitability of social VR apps several years earlier than his competitors.

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