Above: Typical clickthrough rate for a NWN partner
While I furiously write my next book, Why the Metaverse Matters, I continue updating New World Notes as much as possible every day (with the indispensable help of Cajsa's Choices). I'm grateful to everyone reading these words. I see both my upcoming book and this ongoing blog as part of the same ongoing conversation we have on the daily, as we follow the future of virtual worlds and metaverse technology in all its strange twists and turns.
That also means I'm looking for a new sponsoring partner. (Or two.) I'm not great at self-promotion, but here's my pitch:
New World Notes is the longest running and most read metaverse/virtual world blog with a primary focus on Second Life and its many spinoffs, metaverse platforms, and related technologies, often cited by the New York Times, the BBC, Bloomberg, Wired, and other top outlets. According to Similar Web, we typically attract 100,000-150,000 visits a month (sometimes more, sometimes less), and more key, we get our partners results: Above are the clickthrough rates to the Second Life Marketplace listing of a recent media partner.
Who's an ideal media partner for New World Notes? Basically any brand or organization that New World Notes readers would be interested in and find valuable, including:
Continue reading "New World Notes Open to New Sponsoring Partner! Here's What You Get" »
No, Virtual Reality is Not In Its "Early Days" (Comment of the Week)
Above: Nintendo's consumer VR launch in 1994
Is the market for VR headsets small and active usage apparently low (especially among Gen Z) because virtual reality is still in "early days"? Reader Nadeja thinks otherwise:
Fun fact: In 2015, Mark Zuckerberg predicted that VR HMDs would replace the smartphone by 2025. With the smartphone market currently at about 6.5 billion, compared to VR's total install base of maybe (and at most) 30 million, I'm sort of guessing that's not going to happen.
The categorical mistake, I think, is not realizing that unlike VR, mobile phones had an immediate and obvious broadly valuable use case from the very beginning:
Continue reading "No, Virtual Reality is Not In Its "Early Days" (Comment of the Week)" »
Posted on Monday, August 15, 2022 at 03:50 PM in Comment of the Week, Virtual Reality | Permalink | Comments (5)
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