Lamina1, the Metaverse-as-a-Service startup co-founded by Neal Stephenson, just published a white paper adding much more detail to the platform that they are building -- join their Discord to get it.
The core announcement, however, is this: Neal Stephenson himself is making a virtual world:
Neal Stephenson’s THEEE METAVERSE
Under active early-stage development, Neal Stephenson’s THEEE METAVERSE promises a richly-imagined interactive virtual world with an unforgettable origin story. Built on the Lamina1 chain, creators will come to experience Neal’s vision and stay to develop their own. Stay tuned for more details.
This might surprise people who assumed the Metaverse was simply a fictional conceit from his 90s novel Snow Crash, but most of his subsequent books and career have been building up to this point. As he told me in a long interview recently, when I asked him how his novels influenced Lamina1:
“After I wrote Snow Crash I got to know people in the tech industry who had read the book and who had been working on projects like Habitat… and they had figured out long ago that you couldn't build these kinds of virtual communities without basically, other people's code running on your hardware. So they've gotten really interested in the problem of how do you do that without letting them take over your computer and then began to look to cryptographic solutions as a way to create that kind of controlled execution environment.”
Some of his other novels have also explored and expanded on the original Metaverse concept:
“If you look at the Diamond Age, that is a book whose entire plot makes no sense unless you assume the existence of a worldwide network that can transfer money anonymously. So now that the girl in that book, Spence, and Miranda know each other through a virtual environment for years, but they have no way to establish each other's real world identities, because of this anonymous system. The whole plot story basically revolves around that….
“In REAMDE, that’s explicitly about a video game in which real world money can be used, to carry out financial transactions and about the kind of various complications that arise from that. Fall is kind of in a sense a sequel to REAMDE, to re-engage some of the same characters and sort of takes that to the wildest possible extreme.“
As for this white paper, much of it delves deeply into how it will integrate with web3 technology (blockchain, crypto, etc.) For virtual world/metaverse developers, here’s some of pacific technology Lamina1 is creating:
Cloud and Hybrid Rendering Services
“Virtual world creators and operators may choose to use cloud rendering with pixel streaming to deliver photorealistic scenes versus depending on the processing power of the local device. Or, they may opt for a combination of local and cloud-based processing to achieve the best combination of high fidelity and interactivity. Lamina1 will identify and work with infrastructure partners to offer decentralize versions of these services to our ecosystem.”
Unity and Unreal SDKs
“[We’re creating] feature-rich software development kits (SDKs) for these engines to make it as easy as possible to get started and be successful in integrating our blockchain into games, immersive worlds, digital twins, simulations and other content. Lamina1 will also provide the same feature set to web developers, making it straightforward to also connect immersive web experiences.”
Simple Creation Tools for Non-Devs
“Out-of-the-box capability to launch and operate basic multiplayer worlds without the need for coding skills fosters casual and serendipitous interaction.”
Browser Based Option
“Lamina1 will explore this area by instrumenting browser and wallet tech that will push the UX of blockchains forward. This includes rendering 3D content for avatars, objects and scenes directly in the wallet (versus just static or video thumbnails), as well as creating fun utilities and widgets that enhance the user experience. 3D rendering in today’s browsers via WebGL and WebGPU –– while admittedly not as high-performance as native graphics code –– offers tremendous power, which has to date, been underutilized.”
Much more next week, including highlights from my long chat with Neal!
Photo copyright Lamina1.
Another cryptoverse. I sleep.
Posted by: Adeon | Friday, September 23, 2022 at 09:54 PM
Stephenson... didn't he write some book that turned out to be totally wrong yet is still cited? The Rand-lite libertarian? Claims it built the rockets for Blue Origin? Name sort of Clangs. Oops.
Ser Adeon is right.
(Plus I have a better beard and I don't colour mine - honest)
Posted by: sirhc desantis | Saturday, September 24, 2022 at 08:19 AM
I'll be more interested in other virtual worlds and metaverses when they don't involve cryptocurrency and NFTs
Posted by: Tad | Saturday, September 24, 2022 at 07:28 PM
Neal hasn't acrued a great record with tech companies, there was his sword fighting game, and he was associated with the Magic Leap debacle for a while.
Posted by: Bavid | Monday, September 26, 2022 at 01:30 AM
Amazing. Congratulations, Neil.
Posted by: Bernadette DALY Swanson | Tuesday, September 27, 2022 at 04:45 PM
Hm. Interesting, but isn't precisely that what High Fidelity proposed (albeit toning down the blockchain component of it) a decade ago or so?... and we all know how that ended.
With due respect to Stephenson (whom I like very much as an author and have read about half the things he wrote), I'm not sure if his 'vision' is better than Philip's, and even Philip, with all his hands-on experience, was powerless to stop High Fidelity from crumbling into dust; Stephenson is definitely a much better narrative writer than Philip, but how exactly gives that an edge in creating THEE Metaverse (or any other)?
While I remain cautiously skeptic — who knows, miracles may happen — I would like to remind the potential investors in Lamina1 blockchain technology-cum-virtual world that modern 3D engines such as Unity and Unreal are perfect for developing all sorts of photorealistic 3D environments, both for fast-paced games and other uses (architecture, CGI...), but they are not appropriate for contiguous virtual worlds with user-generated, collaborative content. They predate that paradigm, and, to be honest, so do most of the off-the-shelf contemporary 3D engines.
Granted, throw enough money to the problem, and it might be possible to add extra features to Unity/Unreal/Torque/YouNameIt3DEngine that allow the kind of Metaverse that Stephenson imagined. As far as I understand it, that's not what the Lamina1 technology allows, but rather leaves those bothersome details for potential 'partners' that might be willing to explore the 3D aspect of whatever Metaverse they want (and not what Lamina1 offers).
Of course, it's unquestionable that securely and safely transferring money between users, as well as assigning binding contracts to digital goods exchanged using such money, is a worthy area of exploration, in a purely theoretical framework. There is a place for cryptocurrency and NFTs on the Metaverse — it's just that blockchain, while 'innovative' (it's been around 'only' for a decade and a half), is not the only valid approach to that problem. Rather the contrary: since at least early in the days of just-in-time car manufacturing that both issues (binding digital contracts and secure digital money transfers, using fiat currency) needed to be solved, or else the whole concept of just-in-time manufacturing would just crumble apart. And that's only one example, of course. I was working on such technology (nowadays obsolete) back in 1993 or so — and it wasn't a 'novelty' even back then (although the 'novelty' was to use the Internet protocols as the preferred network transport protocols — there were, and are, other solutions, which at the time were far more secure, but not necessarily as widespread and popular as the Internet, and far, far less future-proof, like the Internet is).
Indeed, I'd say that Linden Lab has their own solution to both issues. It's called 'Linden Dollar' (tokens exchanged for digital goods and services) and 'the permission system' (a binding contract that cannot be broken, establishing ownership rights and digital transfer/copy rights granted by the creator to the licensee). It is, however, centralised, while cryptocurrency traditionally isn't; but one might argue that, since Lamina1 will provide the underlying technology, even if it's based on a
'blockchain' concept, it nevertheless relies upon software developed by Lamina1, so one wonders how 'de-centralised' the system can be, if it's just one company providing the software... (even if it's open source!)
Remember, even Linden Lab had their 'banking API' or however it was called, with which third-party exchanges could interact with SL's system in a secure and safe way. For many reasons (from abusing the system, scamming, as well as regulatory issues), Linden Lab dropped that functionality, but that doesn't mean it cannot be 'resurrected', namely, via Tilia.
I don't see a real need for a 'special' system to handle fiduciary transactions — when we have the real world for that, after all. One might argue that things become different once you have different virtual worlds connected together into a single Metaverse. That might be the case, but such 'different' worlds will, by necessity, have to agree on common protocols to exchange data (avatars, inventory items...) between themselves. And this is what real-life organisations already do in... real-life. Why should they behave differently on the Metaverse? Even Stephenson's vision of the Metaverse was not a free-for-all anarchy, but rather there was a 'mysterious' owner of most of the networking infrastructure (although CPU power was mostly provided by its users), who, however, refrained from interfering and just plays a minor role (if at all) in the novel.
It's arguable that a Metaverse where everybody will create their own worlds on their laptops and attempt to connect it to the Metaverse might require, at some point, some agreement about what currency to use, and this would arguably be a case for a blockchain-based currency to be used. But even in such a scenario, I'd wonder about the real advantage of such a technology — when, in fact, we have already so better options out there.
Here's an example from the OpenSimulator crowd: Kitely, which struggled with that issue when setting up the first 'grid neutral' marketplace — allowing content to be delivered anywhere on a hypergrid-connected OpenSimulator grid — didn't impose 'his' currency on the other grids, because it would be impossible to do it for the smaller ones (and the larger ones might feel a 'threat' from a 'rival currency' and refuse to interchange with Kitely's currency system). Instead, the Kitely Marketplace works with US dollars. How exactly you pay is up to you — if you wish to keep your credit card data away from Kitely's owner(s), there are other ways to do so, safely, legally, and within the current, existing financial infrastructure.
Unless Stephenson is betting that upcoming regulation will put some order in the chaotic universe of crypto exchanges and that Lamina1 will be able to position itself in a regulated market (and thus offer their services in safety, under transnational laws, to virtual world operators), I really don't see the point of creating that company in the first place.
Let's postulate that a large group of existing virtual worlds (like, say, the hypergrid-connected, but independently run, OpenSimulator grids!) wants to allow money transactions (as opposed to digital content) to flow between residents in different grids. Naturally enough, they do not want any one of them to have an 'edge' over the others, by having to submit to the 'imposed' currency of one of the worlds (they don't trust anyone but themselves!). There were already made two attempts (at least!) at creating a 'generic' currency that could be used by anyone on any grid — but that, obviously, required that the companies behind such a 'neutral' currency could persuade as many grid operators as possible of their bona fides — which, in turn, also meant relying on their infrastructure to handle such transactions. It did not always go as smoothly as desired.
If the alternative to that is a blockchain-based currency, well, there would be a few options (none of which require the existence of Lamina1):
The last suggestion mirrors how a similar system was implemented in my own country across real banks. When banking became fully liberalised (in the early 1980s, if my memory doesn't fail me), banks soon wished to have ATMs that could be used by any end-user, not only those with accounts on their own bank. This required deploying a networking infrastructure to connect all banks, and a way to generate the digital certificates to validate that transactions were legitimate. At that time, a prime candidate for providing such a service was the state-run Post Office, which had already a country-wide digital network, and was certainly a bona fide organisation — to which banks already trusted with their (snail) mail, after all. But the newly created private banks did not trust government to run their financial network; so, instead, they joined together to create a new organisation which would organise the central servers (the ones that would validate transactions between banks) and emit the certificates. Since all banks were part of that organisation, they could all check its (internal) records and make their own, independent audits — they did not need to trust the other banks. The system worked well and expanded to a zillion new uses — new private banks, starting to operate in Portugal, will almost always start by joining the organisation and get access to its network — going well beyond what ATMs were supposed to do in the early 1980s. In the early 1990s, all communications were done over the Internet protocols (inside a private network, of course), which was not that usual back in those days; banks and other large organisations mistrusted 'the Internet' and preferred to use their own, private networks, but the success of the ATM network's safety (which was never hacked into) persuaded banks to abandon their prejudice against 'the Internet'; and, indeed, when telecommunications were also liberalised — a decade later than banks! — this operator already had its own country-wide networking infrastructure, which it could lease or rent to third-parties as an additional source of income (besides transaction fees)...
Anyway, I digress as always, but my point is that there are a lot of much more interesting alternatives to secure, trusted financial transactions between different operators — and they don't necessarily rely upon blockchain-based cryptocurrency. Most importantly, they do not need to work fueled on speculative greed. The irony of cryptocurrencies was that its legendary (and pseudonymous) inventor, Satoshi Nakomoto, wanted cryptocurrencies as a means of anonymously sending money 'instantly' between individuals across the world, free from whatever taxes, surcharges, or exchange rates. It's clear that the world moved in a completely different direction.
Posted by: Gwyneth Llewelyn | Friday, December 23, 2022 at 12:44 PM