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Tuesday, November 08, 2022


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sirhc desantis

The data storage bit of the Experience thing was the only part that caught my eye. Played with it for a while, did some custom work for people but too many restrictions.
After various ways over the years in an attempt to store info (its amazing how much fun it is to fiddle with the range of combo values of a prim size/shape/face colour/texture offsets etc etc to see how much you could stuff in - and don't talk to me about abusing all the MOAP data stuff, although that always came with the caveat that the Lab could break that at any time) this new functionality is a great addition.
Already mucked about with it a bit. Could have done with it 15 years back but better late than never.

Janet Halley

How about nooo.

Adeon Writer

This would have changed the face of SL if we had it two decades ago. It's realy a pity. Everything i wanted to do back then is now possible, we'd have had actual good games that didn't play like jank. But now everyone has moved on.

Second Life really is a sad story of doing things far too late.

This is amazing news but why does it make me feel so angry?

Summer Haas

After playing with this for the last week or so I've come to the conclusion that we desperately need a way to convert lists to a compressed string and back. llList2Json and llJson2List just doesn't cut it. All the vectors and rotations get stuck as strings so you have to run additional loops to convert them back. Having a way to store lists that are compressed would make this so much more powerful.

Iggy 1.0

As others have said, this could/should have been done long ago. Horse done left the barn…in 2010.

Linden Lab never got it that user-built RPGs are SL’s secret sauce. And they still do not.

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