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Thursday, January 12, 2023


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Bryn Oh

Thanks. Just to clarify the 300-1000 a day visits in Second Life are only when a new artwork opens and it begins to slow down a few weeks later.

And in regards to "I'd love more enveloping sound propagation (footsteps, water splashing, leaves, and so on"... those are good ideas and there are actually lots of things I would like to add, but I had a year to learn Unreal Engine and complete the project so what you see is essentially what I could figure out how to do in that time period. Hopefully in the Brittle Epoch, which I am starting to make in Unreal now, I will be able to add more things like that as I figure them out.

Martin K.

Congrats to your Steam release, Bryn Oh!

If you haven't done it yet, one easy, free, and quick thing to do on the Steam partner page is to use Curator Connect to promote your experience. Also, sending out announcements in the Community Hub of your experience (even about media coverage like the one on this blog) might be interesting to engage the community on Steam.

Bryn Oh

Oh thanks Martin! No I am not so familiar with the marketing part yet so thanks I will definately look into that!


In Unreal you can also export to a Mac build.
I noticed it’s now only available for the MS platform.

Maybe it’s possible to consider a Mac build of the nice Lobby Cam world :)

Bryn Oh

Unfortunately when I attempted to publish it to Mac as well I was informed by Unreal that I had to have a Mac to do that which I don't. I guess if you use a PC you can only publish a package for PC and Mac for Mac. They don't play nice with each other.

Jerralyn Franzic

I commented on the Steam page about Lobby Cam running on Linux (as DHOC_TAZH). It does run fine, and for me virtually no difference in overall performance vs Windows 11. I had to downgrade some settings to make it work as my PC doesn't meet the minimum requirements. But it's awesome to see what you've done to port the sim to the Unreal engine.

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