In case you missed it over the holidays, the New York Times' story on the use of contemporary art displayed in major opera houses casually mentions that "the Chinese-born multimedia artist Cao Fei is showing a female avatar — a dystopian, pale-white head so imposing that signs have been put up all over the [Vienna] opera house to alert spectators to its presence."
That avatar is actually China Tracy from Second Life -- she still has an active account in SL, look her up! -- who's been showing up in Cao Fei's art projects since 2007:
In a really great early machinima (watch below):
Also in a virtual real estate sale at Art Basel in Miami.
And then a whole city in Second Life which was then depicted in several top galleries and art museums, including the New York MOMA.
And so on. This is another key way in which Second Life continues to be a model for the Metaverse. While say Roblox and Fortnite have much larger user bases, you will see little evidence of them in culture outside gaming. And definitely not in a top art museum or opera house.
Because in the end it's not just about raw user numbers, but cultural reach, and what is often called "thought leadership" -- a perspective that influences how the broader society thinks and engages with the concept of virtual worlds and the Metaverse in general. (And, yes, I'll be writing much about that in my book.)
Top photo credit: Andreas Scheiblecker/Museum in Progress
Maybe a year ago I searched Flickr for Groups relating to different Virtual Worlds. If memory serves, it was something like:
Fortnite: 0 Groups
Minecraft: 3 Groups
World of Warcraft: 14 Groups
Second Life: 3,300 Groups
Posted by: Kate Nova | Thursday, January 05, 2023 at 01:44 PM
Frankly surprised Flickr hasn't worked with Linden Lab to create plans that tie Premium on Second Life and Flickr Pro access together.
Posted by: Patchouli Woollahra | Thursday, January 05, 2023 at 06:18 PM
I don't think that Roblox or Fortnite are considered examples of metaverses yet, the true example of a metaverse is still Second Life and it will be for a long time, because in these games everything is very limited and the only one really free and that meets all the basic requirements for a metaverse it's still just Second Life, at least with the technology available today and functional.
Posted by: Tiago | Friday, January 06, 2023 at 02:05 PM
Remarkable how we’ve grown and thrived since my SL Birthday 15 years ago.
Posted by: Electricsheep Expedition | Friday, January 06, 2023 at 02:13 PM