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Tuesday, January 17, 2023


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Martin K.

I guess we will see. Just for the fun of playing devil's advocate:

- "to come to Quest" could mean a lot of things, including that you can download the app in the Oculus Store for Rift and Quest (and Rift) is supported only via Oculus Link. And/or that standalone Quest 3 is supported but not Quest 1 nor Quest 2 nor Quest Pro.

- If Quest is only supported via Oculus Link, Roblox might not need to hire anyone. If they want to port to standalone Quest devices, they might need more software engineers with experience in "development in mobile ecosystem including openGL ES" and "familiarity of mobile compute devices". You probably guessed it, these are quotes from a job opening at Roblox: https://jobs.roblox.com/careers?pid=137452230477

- If they want to improve their VR support, they might need someone to work on controlling avatars "through natural movement that reacts to the environment and integrates with Roblox's unique physics engine." Yep, that's another quote from a job opening at Roblox: https://jobs.roblox.com/careers?pid=137452238197

Why would Roblox bother to support Quest?

- First, a counter-question: why did they bother to include half-assed support for VR on PC? Maybe to have a foot in the door of VR; maybe to be hip and attract new employees; maybe as a side project for bored engineers; maybe to keep players who buy a VR headset. Many of the same reasons appear to apply to Quest support.

- I guess Roblox faces two main problems: growth in their (saturated?) core market has slowed in 2022 and players leave as they grow up. Support for more VR devices can address both issues. Yes, it's a small market, but once your core market is saturated, any further growth requires more investments for smaller returns.

- Also, Meta might pay Roblox enough money to make Quest support worthwhile. Why would Meta do that? Because they know very well how bad Horizon Worlds is doing (compared to VRChat and Rec Room, which are not even doing well for the mass market that Meta targets!) and they might have decided to rather pay Roblox and Microsoft to bring their social apps to VR instead of wasting even more money on Horizon Worlds. (And that would be consistent with Facebook Gaming integrating Crayta instead of Horizon Worlds.)

But again, we will probably see soon enough.

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