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Wednesday, March 15, 2023

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Greg

Or you can use addressables! I built our streaming engine for population one using them

Jk

Those problems are one of the big reasons using another engine gets to be a bit wonky. It really isn't as easy to do as some people seem to think ss it isn't a "pop in the assets" type of deal like it can be with some engine to engine deals.

Berry Bunny

It seems to me that Unity's Addressables only really work with Unity's asset packs. That'd be great if building something from the ground up where you have full control over the architecture, but I'm afraid that Second Life's servers don't serve up Unity asset packs.

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