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Thursday, March 23, 2023

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Kyz

After years of Metaverse hype, Epic is the one that's actually set to pull it off. Second Life, Humble's platform, and some of the newer offerings mentioned here at NWN are still walled gardens, whether that's by client access or by the company trying to "be" the entire ecosystem. These companies, even the ones that aren't launched yet, are woefully behind the technology. And to be fair, they just don't have the money Epic has to throw at the latest and greatest.

Epic on the other hand is on a mission to use cross platform/world standards. And Epic is not alone, they're partnering with many other heavy hitters in the business. Their approach is the first "actual" metaverse attempt that we've had. And as Tim Sweeney mentioned, it's been ongoing and will continue trying to fulfill a true metaverse, open standards place where people can build worlds (as in Second Life), games, presentations, archvis, film, etc.

A good short summary is at https://www.youtube.com/watch?v=gcElD8KvDLs at the end of the video where Sweeney talks about the vision.

I don't mean to offend anyone or dis any one platform, but Epic is really the difference between so-so and the real deal when it comes to cutting edge technology on multiple platforms, being able to use many technologies to build worlds and assets within a greater metaverse that isn't limited to one company. Epic plays well with everyone as far as integration, others don't. Looking forward finally to the open metaverse.

Lex4art

Still feels like "metavers-ish" but maybe it's just I personally got too rusty - need to try it out for all its worth and see how much of a "3D worlds to walk/explore/play/create" stuff possible there ...

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