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Wednesday, March 01, 2023

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Martin K.

> [...] the mystery of why Meta would want to keep making even more VR headsets when their existing install base is still so small.

Easy: They cannot make the AR glasses that they want to make, so they make mixed-reality(!) VR headsets, because they need to figure out what people would want to look at with AR glasses (apart from ads). The idea being to establish the infrastructure for mixed-reality content early on and then use that very same infrastructure when AR glasses become possible.

It's the same strategy that Apple is following.

> Can we finally say for sure that Meta is no longer in the metaverse industry?

I mean, of course, you can define "metaverse industry" in a way that excludes Meta, and then spend your time arguing why that is the correct way of defining "metaverse industry". Have fun with that.

> Meta itself sure seems to think so!

I doubt that. They understand that the hype about the m-word is over and users associate it increasingly with failed web3 enterprises and cybersickness, so they don't use it externally. I'm sure that internally, they still use it, in a sense that they have discussed a while ago: a navigable collection of XR experiences, i.e. users hop alone or in a party of users between virtual worlds offered by apps or users spawn virtual objects offered by those apps.

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