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Tuesday, March 28, 2023

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Kyz

Very good points on whether metaverse follows a web/internet analogy. It's kind of ironic, because we almost had that scenario where instead of jumping to a page, you could jump to a different environment. You could create an experience in a Java Applet, and some companies dabbled in it via VRML like the old Blaxxun and Active Worlds.

I vaguely remember a Cybertown where users could create their own spaces, that were broken down into collections of communities. There probably won't be a singular client that works with everything, so it looks like we're going to be stuck with a hybrid blend of independent virtual worlds and containers where you can create your world within a localized universe (if you define the metaverse as a collection of worlds and universes).

Someone, I think maybe it was you said a few years ago to follow the cars, meaning the car companies. They've hopped from the old VRML stuff through SL and now onto Epic. Interesting shift though, in Epic car companies are now not only using it for visualization but also implementing vehicle interfaces using metaverse tech. For instance, Unreal Engine drives the new GM Hummer's display. So maybe that's something we've been waiting for, the metaverse to become a two way street where not only is real in the metaverse but the metaverse is also in the real world.

And upcoming book, didn't notice that even though it's in the margin, sheesh. Looking forward to it.

Nadeja

You could indeed have virtual spaces/experiences in a web browser, it's just plain JS nowadays. I remember a Windows 3.1 emulator running inside a virtual PC in a virtual space in your web browser, which was rather awesome by then, I think it was Janus/Vesta. Unity engine even allows WebGL applications.

Although it's true that virtual worlds are released with their own interfaces, that's also true for videos and 360° pictures. E.g. YouTube GUI vs Dailymotion vs others vs your browser default controls for videos... Or a 360° picture displayed with entirely different scripts, with different functions, but the content is the same picture or video.
When you embed pictures and videos, you use standard file formats and today web standards, but you can create your own interfaces on top of that.

There is a load of WebGL applications using 360° images in different ways since many years now and also 3D: Google Maps, also 3D, Matterport ( https://matterport.com/discover/ ). Or imagine this https://rainforest.arkivert.no/ if you could turn it into a true virtual world space. Or if you could enter into a 3D map and then start to interact with the locals and virtual tourists there.

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