
Here's an epic new white paper on the Metaverse-as-a-Service platform from Lamina1, co-founded by literal Neal Stephenson (who I interviewed about it here).
The paper itself is co-authored by Lamina1 CPO Tony Parisi, who's pretty much been striving to build the Metaverse ever since Snow Crash was published in the 90s, starting with the web-based VRML.
Sample section on how Lamina1 will offer a blockchain-based payment solution to current metaverse platforms:
Specialized metachains allow for the creation of blockchain-based applications and experiences in ways that overcome the limitations of today’s monolithic chains.
Additionally, they allow for a much wider variety of businesses and use cases than today’s metaverse “walled gardens,” empowering the users and the market –– rather than a centralized, risk-averse entity focused on specific business models –– to decide on the value of things that get made...
All of this could one day lead to a world where metaverse experiences are actually interoperable, are accessible and usable, and are able to persistently scale, adapt, and grow – no matter the size or scale of the endeavor. Which brings us full circle back to the mission of Metaverse-as-a-Service: To provide builders and creators with a usable, flexible, and decentralized framework to create the next generation of online worlds.
I love the idea of empowering users and creators for sure, but whether blockchain and other web3 concepts are the solution there remains very much in doubt -- read this incisive guest post on that very topic by virtual world pioneer Richard Bartle.
As for "walled gardens" -- i.e. Roblox, Fortnite, Second Life, etc. -- this brings up a question on my mind for years: Consumers actually seem to prefer them, especially when it comes to metaverse platforms.
Here's how I put that point to Tony -- and his response:
What Does It Mean for Game Devs When GPT-4 Can Quickly Create a Ten Part World of Warcraft-Style Quest? (Comment of the Week)
Spinning off from MMO developers' thoughts around using AI for virtual world creation, Sinespace lead developer Adam Frisby shared his own recent experiences:
Here's the prompt he used:
You are a quest designer for World of Warcraft, write me a ten step quest including a description of the characters involved, and their dialogue.
And here's what GPT-4 output in response -- along with some of Adam's takeaways on using a process like this in real MMO development:
Continue reading "What Does It Mean for Game Devs When GPT-4 Can Quickly Create a Ten Part World of Warcraft-Style Quest? (Comment of the Week)" »
Posted on Monday, April 24, 2023 at 03:22 PM in AI, Comment of the Week | Permalink | Comments (1)
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