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Tuesday, April 04, 2023

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Robbi

You folks are over thinking this. Bodies aren't optimized because most makers are are too darned lazy to. They make what they make, lkook at it, nod and approve, then put it up for sale.
Optimization problem is nothing more than maker laziness.

mad maxwell graf

Or the lab could consider regulation: What about not permitting rigged items to be more than X dense or penalizing those that go over that limit. Similar to how you can't make a non-rigged item like, say, a decent tree of tree-like size without it being an exponentially ridiculous land impact, or a castle wall of geometrically complex stonework without it being, yet again, a land impact that makes it impractical to do anything but a normal map on a flat plane. While you are at it, put all that shit on some blocky, blurry, non-mesh, non-material covered terrain from 2004, It will look great, you just may not see it because the fashion parade showed up on your sim and performance went to shit.

But hey, upload those f*cking nano mesh earrings with 100K triangles for 1 or 2Li. No worries, the market demands it!

mad maxwell graf

I'm not angry! YOU'RE angry!

Gusta

the big problem with all this is that many of the sl shopkeepers do not create meshes and do not have the slightest notion that a heavier mesh or in triangles will affect things inside sl, and to begin with that a mesh in triangles is not a mesh for games, the right thing would be to be in squares,
and very lowpoly but the issue is that many stores buy clothes that are not made for games, they are made for rendering and put inside the sl, the main point of all is that many do not have the slightest notion of how to manipulate one and leave a fit mesh for a game be it sl or any other.
Many just want to sell and don't even know what they are doing or the vast majority asking others to do it

Lara

"very dense in mesh because that's the only way to achieve competitive detail right now without proper modern materials and lighting."

There are a few stores on the grid who show it absoluetly is possible and funny enough, they're some of the most creative designers on the grid. They look good with ALM off. Also haven't ever seen a flat unmeshed button on any of their outfits, yet they manage to make wondfull clothing in the low tri range and they chose texture sizes wisely, the same item would be over 100k tris by other CCs, full of 1024x1024 sized textures on the tiniest face and not look any better. No one ever said we have to reach that level of optimization described. And I highly doubt PBR will change anything, if only the texture load on dense meshes will get worse. Don't they ever feel ashamed about making those very obvious excuses?!

Chic Aeon

I am mostly in Lara's camp. There ARE designers who make outstanding items that are STILL triangle friendly and look just as good as the heavy mesh items.

From what I have seen the problem is two fold and hence I don't disagree with the idea is sometimes choices made are just about sales. For SOME anyway. For others? They really don't know or understand and there may be some "lazy" folks along the way because it does take more work to get "the look" and also the low triangle count.

For an instance with no names used :D. Last year on the main furniture posting spot on the SL forums many of us were complaining about the OH SO HIGH triangle count of some creators -- one very popular creator in particular. I LOOOOOOVED the items but the vertices numbers were heart stopping. We posted lots of examples and started showing examples of GOOD triangle count items that look fabulous, had good LODs (my personal pet peeve) AND creations that were low land impact AND low triangle count (one does not always guarantee the other).

EVENTUALLY (and we are talking half a year or more) one of the main brands with gorgeous but heavy mesh (and marginal LODs) started making improvements. And NOW many of us will buy their items where we we did not before. In THIS case used as an example the mesh seems to be purchased and much appears to be "render mesh". That's completely legal now as I read the TOS which was changed back in Sansar days so that both Terms of Services matched. Sansar had always had upload anything you buy rules.

Since it IS now "legal" (of course there may be a TOS EUL on the other end to contend with) I see no problem with what they (many actually) are doing. But here is the BUT ...

That RENDER MESH needs to be OPTIMIZED before uploading. It really isn't that difficult to do. It takes some time but it isn't any harder than learning how to build your own.

So, in some ways this has been an example how CUTOMER CHOICES can reverse what some creators are doing.

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