Apple is widely expected to finally reveal its long-awaited, much-rumored XR headset at this year's Apple Worldwide Developers Conference, starting this June 5 -- even moreso because for the first time, Ian Hamilton, long time XR industry reporter at UploadVR (and .gif mood master), was invited to attend. (Road to VR was also invited.)
Here's what Ian will be looking for from Apple, when he's among the gathered reporters:
"If they mention the price I’ll be curious what the reaction will be in the audience," as he puts it to me, "and how Apple talks about its commitment to plans for the future."
He contrasts that with the reaction among the crowd at Oculus Connect, when the Quest MSRP was revealed. "Developers in the audience cheered when they heard $399 for Quest. Apple will probably need to wow that audience with something other than price."
And yes, Ian has also heard the frequent rumors that Apple's XR headset will have a starting (and gut- punching) price of $3000, but he's still waiting to see if that's actually the case: "It’s just one of those things where I’ll truly believe it when it’s stated by Apple publicly."
The other rumored feature is around XR avatars for Apple's platform: "If they show human-like avatars I’ll be extremely curious whether it’s a live demo or pre-recorded, and whether those avatars get out of the Uncanny Valley."
Because according to other frequently reported rumors, Apple is developing those too:
One of the headset's marquee features is said to be lifelike avatars that have accurate facial features captured by the included cameras. Each eye will be tracked by at least one camera, letting the headset accurately show the user's gaze on an avatar. With precise eye-tracking, the headset will be able to perform foveated rendering to conserve power by only rendering imagery in full resolution directly where the user is looking.
I share Ian's curiosity, because hyperreal human avatars would be a really, really bad idea, especially if there's no other option for consumers but them. Not only is there no proven market for photorealistic human avatars, they provably unleash a number of unintended negative consequences. As avatar expert Nick Yee explained to me for the book:
Does OpenAI Actually Prohibit ChatGPT-Powered Sexbot Avatars in the Metaverse?
One point raised by readers of my story about the inevitable arrival of ChatGPT-powered sexbot avatars in Second Life: Is this even allowed by the service's owner, OpenAI?
Stone Johnson, creator of the Uma bot that I interviewed, answers the question this way:
In other words, the sex bots' "minds" are powered by ChatGPT, but ChatGPT itself doesn't power the bots' sexual/physical/proprioceptive features. (Which suggests a fascinating if kinky new twist to Descartes' mind-body problem.)
In any case, OpenAI's Terms of Use displayed here actually don't mention anything that prohibits sexual content per se:
Continue reading "Does OpenAI Actually Prohibit ChatGPT-Powered Sexbot Avatars in the Metaverse?" »
Posted on Tuesday, May 23, 2023 at 03:08 PM in AI, Comment of the Week | Permalink | Comments (4)
| |