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Tuesday, May 02, 2023

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Martin K.

> But because, fundamentally, evidence strongly suggests that VR is simply not a mass market product, since half the population tends to have trouble using it without literally vomiting.

Fun fact: evidence strongly suggests that alcohol is simply not a mass market product, since a large part of the population tends to have trouble consuming it without literally vomiting.

As the saying goes: The dose makes the poison. Few people get sick from VR apps that don't use artificial locomotion. It is no coincidence that Beat Saber is one of the most popular VR apps. (One might wonder why so many VR gamers choose to use artificial locomotion even though many of them got sick from it in the past and/or are still getting sick when they play for too long - but the same question can be asked about drinking alcohol. The simple answer is probably: it is fun until it isn't.)

How well would a VR headset sell if consumers would buy it instead of a large TV set? We don't know yet because no existing VR headset is good enough to replace a TV set yet. Also: do companies like Meta, Apple, Google, or Microsoft have sufficient interest in selling VR headsets that replace TV sets when their stated primary interest is developing wearable AR glasses to replace smartphones?

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