« Metaverse Viewing: Readers Recommend Wild Palms & The Peripheral | Main | Today's SL Flickr: Fantastical Visions from Ambrosia Caiben »

Monday, June 19, 2023

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Nadeja

> Fixated on turning Second Life into a “3D web,”
It looks like so and they didn't make it so good either.
In the late 90s and early 2000s, since the 3D game engines were successful, it was thought 3D was the next thing: 3D desktop, 3D web...
In 2010 I'm not sure how many people were still thinking of that, but since 2010, SL Viewer 2 and the following versions have been made like a web-browser.
It has a few pros, though, and it's not so bad to teleport to favorite locations, going back, or back to home, or copying and pasting a SL-URL into the address bar. Other virtual worlds do most of that with a different interface, though.

But it is a "web-browser" that crashes every few times you change "page" (when you teleport, let alone the embarrassing things in the earlier days), a web-browser that sometimes struggles at downloading "images" (textures remaining blurry or gray), with a cache barely functional, ... also "web masters/mistresses" who make "web-sites" (regions/places) in ways that don't help.

Other than creating (or marketing SL as) a Roblox for grown-ups, Linden Lab had other problems, with the way they developed their software: SL had and still has multiple issues, being a bug-ridden, not so user-friendly software, with a poor first time user experience.
And you also need a bit of luck: without the media buzz and hype in 2006-2007, that attracted people looking for money, gambling, virtual hookers, future business, that tempted even the big corporations, until it turned out it was not so much the case, ... would SL have been so much more successful than Active Worlds or There? Attachment (to your friends, investments, experiences, items, ...) made some people stay anyway, but that's true also for AW.
Neither LL nor Rosedale managed to make another "successful" virtual world, despite their previous experiences. They flopped entirely. I'm not even sure if they know why SL worked at least the way it worked or the users made it work despite LL's management.
And SL residents may be not the best sample to ask for this, as they are the sole survivors among so many who gave up (let alone who avoided SL entirely). By the way, you can socialize, make real friends and love stories in any MMORPG too.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Virtual_worlds_museum_NWN
Bad-Unicorn SL builds holdables HUD
Dutchie Evergreen Slideshow 2024
Juicybomb_EEP ad
IMG_2468
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
my site ... ... ...
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
Ava