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Thursday, June 01, 2023


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Martin K.

> In it, danah brought up an earlier study she had published that strongly suggested VR tended to make women nauseous.

It should be noted that the studied VR experiences made a lot men nauseous, too. And since many cybersickness studies depend on self-reported data, part of the effect might be due to men being less likely to admit how sick they are than women.

In any case, I would argue that the worse sexism related to VR happens in social VR as studied by Jessica Outlaw, e.g.: https://www.extendedmind.io/why-women-dont-like-social-virtual-reality

Martin K.

But if they couldn't reach a mass market with a much less expensive HMD, what makes them think they'll do so with a better much pricier model?

I don't believe that that's what they want to achieve with Quest 3. All Quests are just stepping stones towards AR glasses (delivering ads to your face all day long - a vision codenamed "the metaverse"). And it was interesting that they admitted in the gaming showcase that all this VR gaming stuff is just stepping stones: https://www.youtube.com/live/g1XPjUCmhXQ?feature=share&t=817

The specific function of Quest 3 might be to introduce consumers to (video pass-through) AR experiences and to controlling experiences using hand gestures instead of controllers. (My hypothesis is that next year's rumored Quest will be essential a Quest 3 without controllers.)


We, the Facebook (Meta) stockholders who got in during May and June of 2012 have reaped our rewards many times over. Many of us have wondered in meetings why Vanguard and Blackrock don’t get together and remove Mark now that he’s way pass his prime, and I’ve got no good answer to that. And now with the completely ridiculous $500 headset, Mark has insisted on, we are once again realizing that there are no new innovations coming from Meta and they have burned through their ideas. Companies like Nvidia are reinventing marketplaces with remarkable results while Meta is like an old worn-out cow, just laying there in the shade chewing the chew.

TonyVT Skarredghost

VR makes statistically more women nauseous than men, but this doesn't mean that all women get nausea and all men do not. Plus there are VR legs: I got nausea the first time I tried VR, and now I have not anymore.

The real problem of VR is consumer use cases more than sickness...

Wagner James Au

Yes, a subsequent study checking danah's research found that 75% of women experience nausea in VR, versus 40% of men:


That's quite a lot, all told! Roughly 99% of people can comfortably use a smartphone.

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