« Today's SL Flickr Pick: Banagher Crisp Creates Amazing Avatar Pics Painted in Bright Light & Deep Shadow | Main | Will NVIDIA's AI-Powered NPCs Make Games More Fun? This Star Wars Old Republic Designer Has Concerns »

Thursday, June 01, 2023

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Martin K.

> In it, danah brought up an earlier study she had published that strongly suggested VR tended to make women nauseous.

It should be noted that the studied VR experiences made a lot men nauseous, too. And since many cybersickness studies depend on self-reported data, part of the effect might be due to men being less likely to admit how sick they are than women.

In any case, I would argue that the worse sexism related to VR happens in social VR as studied by Jessica Outlaw, e.g.: https://www.extendedmind.io/why-women-dont-like-social-virtual-reality

Martin K.

But if they couldn't reach a mass market with a much less expensive HMD, what makes them think they'll do so with a better much pricier model?

I don't believe that that's what they want to achieve with Quest 3. All Quests are just stepping stones towards AR glasses (delivering ads to your face all day long - a vision codenamed "the metaverse"). And it was interesting that they admitted in the gaming showcase that all this VR gaming stuff is just stepping stones: https://www.youtube.com/live/g1XPjUCmhXQ?feature=share&t=817

The specific function of Quest 3 might be to introduce consumers to (video pass-through) AR experiences and to controlling experiences using hand gestures instead of controllers. (My hypothesis is that next year's rumored Quest will be essential a Quest 3 without controllers.)

L

We, the Facebook (Meta) stockholders who got in during May and June of 2012 have reaped our rewards many times over. Many of us have wondered in meetings why Vanguard and Blackrock don’t get together and remove Mark now that he’s way pass his prime, and I’ve got no good answer to that. And now with the completely ridiculous $500 headset, Mark has insisted on, we are once again realizing that there are no new innovations coming from Meta and they have burned through their ideas. Companies like Nvidia are reinventing marketplaces with remarkable results while Meta is like an old worn-out cow, just laying there in the shade chewing the chew.

TonyVT Skarredghost

VR makes statistically more women nauseous than men, but this doesn't mean that all women get nausea and all men do not. Plus there are VR legs: I got nausea the first time I tried VR, and now I have not anymore.

The real problem of VR is consumer use cases more than sickness...

Wagner James Au

Yes, a subsequent study checking danah's research found that 75% of women experience nausea in VR, versus 40% of men:

https://nwn.blogs.com/nwn/2017/03/vr-motion-sickness-women-danah-boyd.html

That's quite a lot, all told! Roughly 99% of people can comfortably use a smartphone.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Bad-Unicorn Funny Second Life items
Dutchie slideshow evergreen 04092023
Juicybomb_EEP ad
Making of Second Life 20th anniversary Wagner James Au Thumb
my site ... ... ...

PC/Mac readers recommend for SL:

Classic New World Notes stories:

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
Ava