Richard Bartle, MMO/virtual world pioneer, has been playing around with Midjourney lately, and was curious how the AI image generator would visually interpret MMO avatars across the decades:
"I went to Midjourney and gave it the following prompt: 'character from [name] MMORPG //photorealistic --ar 2:4", where [name] is the name of a past or present virtual world. Points to note: Midjourney doesn't seem to have much data on some of these; there's a huge preponderance of white, female characters; for MUD and Second Life, I put 'virtual world' rather than 'MMORPG'."
Here's an alphabetical list of the virtual world avatars depicted here:
- Age of Conan
- City of Heroes
- Crowfall
- Dungeons & Dragons Online
- Eve Online
- EverQuest 2
- Lineage 2
- Lord of the Rings Online
- New World
- Old School Runescape
- Second Life
- Star Citizen
- Star Wars Galaxies
- Star Wars the Old Republic
- Word of Warcraft
Three are above in Panel 1. Here's three more from Panel 2:
PANEL 2
Here's six more MMO avatar sets to identify -- and answers at the very bottom of this post:
Fighting The False "ChatGPT Killed the Metaverse" Narrative With Actual User Data Showing the Metaverse Actually Much Larger
Above: Leading metaverse platform Roblox as compared to leading generative AI programs ChatGPT and Midjourney on Google Trends
Longtime reader Iggy O. wonders why I keep comparing ChatGPT to metaverse platforms on Google Trends:
I'd say it's more like comparing motor vehicles to ADAS driving systems, but I take his point: The technologies have overlapping use cases, but are not the same. I wasn't trying to suggest otherwise.
Looking back, however, I can see my post was a bit too inside baseball for my main point to come across, which is roughly this:
It's true that there's more chatter in the tech world around generative AI than the Metaverse -- especially among evangelists and marketers inclined to hop onto the latest buzzword -- and definitely an uptick of venture investment chasing that buzz. But from that it doesn't follow that one has "replaced" the other.
And that's pretty obvious to see from basic, publicly available data from Google Trends, or even the free version of SimilarWeb, which shows that OpenAI dropped 400 million monthly visits between May and July.
That's not even factoring in limiting factors, such as, just last week, a US judge ruling that AI art cannot be copyrighted. (Remember how AI was supposed to take over Hollywood? Inconveniently, studios tend to want full ownership over their IP.)
But hard data around actual users and sustainable use cases lags behind hype, so over the last few months, we've had to grit our teeth through headlines like this:
Continue reading "Fighting The False "ChatGPT Killed the Metaverse" Narrative With Actual User Data Showing the Metaverse Actually Much Larger" »
Posted on Wednesday, August 23, 2023 at 02:43 PM in Comment of the Week | Permalink | Comments (1)
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