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Tuesday, August 29, 2023


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Kaylee West

My concern is that as they grow they are going to start charging more for premium and premium plus (and whatever the next new tier will be). SL has always been the "every-person's" VR platform. As much as I would love to see and welcome newcomers, I'd hate to see those of us that have been in SL nearly two decades squeezed out (not even sure what I mean by that)...

Lisle Canning

i think it is more than time to invest in capable people to implement those ideas, even more in these outgoing metaverse hype. which linden lab should take advantage of. we are noticing a shrink of people and econonomy is the last couple of years. improvements on lag and rezing issues should be a worry as well. bugs that dates to its lauching in 2005. second life has and always had potential to reach millions of users but it demands work. the mobile app seems to be a pain for its developers. mostly for the vast ammount of rezing area and meshes inside the platform. but as it is said on the article. a few diffrent applications for diffrent things could do its job until they could manage a full working app that is usable.

Ryann Palianta

I don’t think bringing more people would raise prices in fact I think it would do the opposite. They’d have millions of people more to pay premium so they could charge us all less and make the money needed to hit their target goals and beyond. It’s kind of like how Walmart or Amazon can be the cheapest prices, it’s because they have millions of buyers.

Also think about being a creator or having things on marketplace to sell. Your going to make a ton more money!! Millions of new consumers buying into things like bloodlines breedables and animations/gestures etc

Iggy 1.0

Give someone a full sim to develop for $20 per month, without a huge setup fee, and you'd have a metaverse that could grow again, even with SL's clunky UI and physics engine.

LL has always been tight-lipped about their costs, but how much does server space for a sim cost, monthly?

Tier has always been a deterrent to making rich RP experiences in SL, via linked sims with common interests. The attraction of "build your own game" via SL Experiences is a secret sauce I don't know that the Lindens have figured out yet.


Will there also be a mobile connection tax now? How about a 4% mobile login fee?

Linden Lab is chasing away customers by making it incredibly expensive to just buy their Linden Dollar.

People are not stupid, they see the charge every single time they order Lindens.
It is a psychological thing, people hate taxes, yet every time they want to have a good time in Second Life they are presented with tax.

So what do people do? They just go to a place that doesn't charge them tax on tax on every single interaction they make.

600K active users? Wasnt' it 900K active monthly users according to CEO Altberg a couple of years ago?

Linden Lab lost 300K active monthly users in the previous 5 years?

Wagner James Au

600K active users number doesn't count the 200-300K or so who create a new account every month.

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