The Meta Quest 3 is here, with a starting price of $499, and before I begin ranting, let me start with the positive: It's launching right out the gate compatible with Roblox (along with Quest 2 and Quest Pro), so it's immediately metaverse friendly. That's good!
Now to rant -- or maybe "stand there, utterly confounded and amused " is a better way of putting it.
The Quest 3 launch reflects a complete shift by Meta, openly imitating Apple's Vision Pro launch from early this year. You can see that in the product trailer above, and it's heavy, near-complete focus on Mixed Reality experiences.
Contrast with how Meta launched the Quest 2 in 2020:
Oculus Quest changed the game for wireless VR. It delivered fresh experiences for enthusiasts and new opportunities for developers, all while introducing immersive gaming to newcomers across the globe. Today, we’re excited to announce Oculus Quest 2, the next generation of all-in-one VR. Quest 2 pushes the state of VR forward with a redesigned all-in-one form factor, new Touch controllers and our highest-resolution display ever.
With Quest 3's marketing, VR is far less mentioned. Just read the announcement:
Immersive experiences like virtual reality can transport you to fantastical worlds that defy the laws of physics, but the physical world — and the connections you’ve made there — are pretty important, too. We believe you shouldn’t have to choose between them. That’s why Meta Quest 3 features breakthrough mixed reality that enables a spectrum of experiences.
This paragraph is actually the only time "virtual reality" is mentioned in the Quest 3 announcement.
Mentions of "mixed reality": FIVE.
On the one hand, this reflects the reality that the Quest 2's VR-forward approach has failed to gain mass market traction, with only 20 million or so units sold. Further, I wouldn't be surprised if this is partly an attempt to shift away from the nausea effects from full VR experiences that I mention in the book.
On the other hand, small problem:
There's little evidence of consumer interest in mixed reality experiences.
It's even one of the myths I cover in Making a Metaverse That Matters, though there I call it AR or XR. (Though I think both terms are on their way out.) With this excerpt, you can just replace "metaverse" with "anything consumers provably want":
Augmented reality (AR or sometimes XR for “extended reality”) is often proposed as an inevitable companion to the Metaverse. Why only offer people a virtual world, the argument might run, when we have the technology to add a layer of data over the real world that’s viewable by an AR headset or a smartphone? Surely that should also be a part of any metaverse platform.
Attempts to incorporate AR into a metaverse platform, however, have met a reception that’s questionable at best. As I write this in late 2023, a company called Niantic, creator of the wildly successful AR mobile game Pokémon GO (where pokemon seemingly pop up in the real world right in front of the player) is pressing forward with plans to launch a “Real-World Metaverse".
One fundamental challenge: Does anyone even want this? Pokémon GO remains the only massively successful augmented reality game on the market, both in general and for Niantic in particular. (Its AR-driven follow-up to Pokémon GO, Harry Potter: Wizards Unite, despite mass market brand recognition, fell far short in terms of active users.)
Snow Crash, we’re obligated to note, does not depict AR or XR as part of the Metaverse, even though the hero’s “gargoyle” headset is revealed to have AR capabilities once the Metaverse is switched off, which he uses to navigate a dark passage.
None of the visions painted for AR in the Metaverse, however, address the unresolved social pushback that XR owners get in public, ignoring people around them to check the data stream on their inner screen -- or worse, pointing a live camera at them without prior content.
Decades before Google’s “Glasshole” scandal in 2014, when the search giant’s first foray into AR headsets was rejected as creepy even in technophile San Francisco, Neal Stephenson had this to say about wearing an HMD in public: “[I]t's not pretty. In fact, it's so ugly that it probably explains why gargoyles are, in general, so socially retarded.”
And so here we are: Apple pursuing its mixed reality vision for the niche but lucrative Mac Pro market of content creators. And Meta doggedly following Apple's path, but still spending billions after billions already burnt away, hoping against all evidence that there's a mass market for screens strapped to people's faces.
For me, the most important take-home message from the first day of Meta Connect 2023 is this: Horizon Worlds is all but dead.
Sure, it was mentioned, but not as the future of social VR but as one of many social VR apps in the Quest store. And once you let Horizon Worlds compete with Roblox on equal footing, we all know what is going to happen next.
Another reason to believe in the near end of Horizon Worlds is that all links to Horizon Worlds on Meta's website are now redirecting to the app store instead of the former Horizon Worlds website (parts of which are still accessible: https://www.oculus.com/horizon-worlds/learn/ and https://www.oculus.com/horizon-worlds/community/ - but note that even there all links to "Meta Horizon Worlds" direct to the page in the app store).
Frankly, I feel bad for all the people still working on and in Horizon Worlds.
Posted by: Martin K. | Thursday, September 28, 2023 at 06:09 AM
More evidence that Meta's "Road to the Metaverse" does not include "Horizon Worlds" (literally): https://www.meta.com/en-gb/blog/quest/connect-2023-quest-3-ai-ray-ban-smart-glasses-metaverse
Posted by: Martin K. | Friday, September 29, 2023 at 02:16 AM
Only 20 million sold? ONLY? And that's means it's a failure ?
Seeing as it was launched in 2020 not long before the Xbox X, which has sold just over 21 Million, and the Quest 2 is a much more,niche product than a gaming console, I don't think that's bad do you?
Does anyone consider the Xbox X a failure?
VR is a different market, mainly enthusiasts despite what everyone likes to think and although the market is still young, the Quest line is still the most successful headset of its kind.
The Quest 3 has much improved optics for AR experiences,improved design, depth sensor and superior lenses, all things that people have been wanting over the poor black and white passthrough and low quality AR with the Quest 2. Almost everyone that has tried it have reported a huge improvement. And perhaps you could address the fact that it's not playing catch up to Apple, the Quest 3 has been worked on long before Apple announced the Vision Pro. Even though the Vision is a superior product, it's aimed at high end consumers, much like their high end phones costing 1000's of dollars.
For it's price, $499 is pretty remarkable. No one bats an eyelid at that price for a phone, a game console or other high end gadgets, but for a VR headset? OMG, what are Meta thinking!
Posted by: Liana | Friday, September 29, 2023 at 04:54 AM
Yet more evidence that Horizon Worlds is all but dead: the official YouTube channel of Horizon Worlds (called @MetaHorizonWorlds) stopped posting new videos 11 months ago.
Posted by: Martin K. | Wednesday, October 04, 2023 at 12:42 AM