« Top 6 Posts Including: Meta Apes Apple's Mixed Reality Marketing, Epic Lays Off Some Staff While Growing Metaverse Economy & the WGA Stops Generative AI's "Inevitable" Rise | Main | Keinenbika Creates Extraordinary Second Life Images Where Virtual Sunlight & Weather Are Featured Players »

Monday, October 02, 2023


Feed You can follow this conversation by subscribing to the comment feed for this post.


1. Anyone with a talking-head job/career like Lex and his pod cast very much wants to look like themselves.
2. Businesses want people to look like themselves in meetings.
3. People using VR to spend time with family and friends want to see the faces they know and love.

Sure, fantasy avatars are popular but it is complete BS to say that there is not a huge market for avatars that properly represent the user.

Gwyneth Llewelyn

Hm. This clearly is not an interview in the Metaverse. Rather, it's just a "normal" face-to-face communication with a camera tracking the speakers, and replicating it precisely with a 3D mesh, animated with precision.

I believe this has been available on Snapchat for quite a while now :) (well, not quite, but almost)

Also... how should I put it... modern iPhones have built-in LiDAR which could, in theory, do exactly all that in real-time as well — without the need of using any goggles whatsoever. (Although I believe that the LiDAR is active only for the backside camera, not the selfie one, but that should be easy to fix with a mirror :-) )

So... impressive in a sense, sure, but not quite that impressive as what Meta "claims" it is. It feels more like "catching up" to me.

Oh... and we have enthusiasts doing pretty much the same in SL as well. LL kindly gave us all the tools to develop a plugin that allows some external software (open-source even!) to grab the image of a regular webcam, process it in real time to figure out the expression you're making, and replicating as best as possible on a Bento head. I know! It's not-quite-there yet! And the quality is much worse than what you see on this Lex/Zuckerberg "Metaverse Interview"! But it is an excellent proof-of-concept that this kind of technology, in 2023, is nothing really that special. And most certainly doesn't require the deep pockets of Meta to produce.

As for real-life avatars vs. fantasy ones... well, I don't really know. While non-human, cartoonish avatars abound on all sorts of virtual worlds out there, I find it extremely interesting that IMVU, which is as (almost) old as SL, and started with cartoonish avatars — because "everybody knows that people prefer them" — once they opened up avatar creation to developers, they immediately started to develop avatars with the correct proportions and as realistic as IMVU allows them to be, given its own mesh/UV limitations.

It's also no coincidence that many of those creators also create content in SL (or, rather, vice-versa). They know what sells.

So, I'd say that this is very much still an open question. I'd say that there are some preferring ultra-realistic avatars, and some that prefer Lego blocks, with a lot of middle ground between the extremes.

SL, of course, allows both extremes, and everything else in-between.


Put out an ultra-realistic avatar system, and two minutes later, users will be filtering, adding, modding, changing, 'air-brushing' and basically tweaking those realistic faces until there are no pimples/lines/sags, bigger eyes, longer lashes, smaller noses, poutier mouths and prettier hair UNTIL WE ARE BACK TO THE SL LOOK.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Making a Metaverse That Matters Wagner James Au ad
Please buy my book!
Thumb Wagner James Au Metaverse book
Wagner James "Hamlet" Au
Wagner James Au Patreon
Equimake 3D virtual world web real time creation
Bad-Unicorn SL builds holdables HUD
Dutchie Evergreen Slideshow 2024
AWE USA discount code
Juicybomb_EEP ad
My book on Goodreads!
Wagner James Au AAE Speakers Metaverse
Request me as a speaker!
Making of Second Life 20th anniversary Wagner James Au Thumb
PC for SL
Recommended PC for SL
Macbook Second Life
Recommended Mac for SL

Classic New World Notes stories:

Woman With Parkinson's Reports Significant Physical Recovery After Using Second Life - Academics Researching (2013)

We're Not Ready For An Era Where People Prefer Virtual Experiences To Real Ones -- But That Era Seems To Be Here (2012)

Sander's Villa: The Man Who Gave His Father A Second Life (2011)

What Rebecca Learned By Being A Second Life Man (2010)

Charles Bristol's Metaverse Blues: 87 Year Old Bluesman Becomes Avatar-Based Musician In Second Life (2009)

Linden Limit Libertarianism: Metaverse community management illustrates the problems with laissez faire governance (2008)

The Husband That Eshi Made: Metaverse artist, grieving for her dead husband, recreates him as an avatar (2008)

Labor Union Protesters Converge On IBM's Metaverse Campus: Leaders Claim Success, 1850 Total Attendees (Including Giant Banana & Talking Triangle) (2007)

All About My Avatar: The story behind amazing strange avatars (2007)

Fighting the Front: When fascists open an HQ in Second Life, chaos and exploding pigs ensue (2007)

Copying a Controversy: Copyright concerns come to the Metaverse via... the CopyBot! (2006)

The Penguin & the Zookeeper: Just another unlikely friendship formed in The Metaverse (2006)

"—And He Rezzed a Crooked House—": Mathematician makes a tesseract in the Metaverse — watch the videos! (2006)

Guarding Darfur: Virtual super heroes rally to protect a real world activist site (2006)

The Skin You're In: How virtual world avatar options expose real world racism (2006)

Making Love: When virtual sex gets real (2005)

Watching the Detectives: How to honeytrap a cheater in the Metaverse (2005)

The Freeform Identity of Eboni Khan: First-hand account of the Black user experience in virtual worlds (2005)

Man on Man and Woman on Woman: Just another gender-bending avatar love story, with a twist (2005)

The Nine Souls of Wilde Cunningham: A collective of severely disabled people share the same avatar (2004)

Falling for Eddie: Two shy artists divided by an ocean literally create a new life for each other (2004)

War of the Jessie Wall: Battle over virtual borders -- and real war in Iraq (2003)

Home for the Homeless: Creating a virtual mansion despite the most challenging circumstances (2003)

Newstex_Author_Badge-Color 240px
JuicyBomb_NWN5 SL blog
Ava Delaney SL Blog
my site ... ... ...