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Tuesday, November 07, 2023


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I think it makes sense that the majority of sci-fi game enthusiasts are aged 35 and above. Those popular Sci-Fi IPs (Star Trek, Star Wars) were born in the 1960/70s, fueled by the excitement of the space race and the landing on the Moon. In the 1980s, inspiration came also from the advent of personal computing and video games. So in the '80s we had iconic franchises like Tron (inside the game), Knight Rider (the car computer KITT), Automan, Robocop, Terminator, ...

Those who were born and raised during these transformative years and dreamed of future space travel and cybernetic wonders would be still captivated by sci-fi themes.

But then space exploration became less prominent in the public eye - there were interesting space missions, but nobody traveled outside the Earth orbit anymore - and computers became commonplace.

So, younger generations, who didn't experience those years and haven't been so influenced by them, on average may share less the enthusiasm for those themes.

However, I won't be surprised if an equivalent event of those years, maybe landing on Mars and/or some transformative technology could drive the imagination and spark a renewed interest in sci-fi among the new generations.

Mateus Genaro

Where this data came from? What are the statistical relevance proof of this?
Plus,what's the point of making a statistical analysis and look to ONE variable? Where are the correlation coefficients (covariance) of many other variables that can influence this hypothesis?

This results barely scratch the surface of true understanding the causality of Sci-Fi MMOs and player quantity.

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