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Wednesday, November 29, 2023

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maxwell graf

I should mention that I am using a 12 year old PC, 1st gen i7 chip, 64GB of ddr3 and a 2070 super, running on ultra and still getting about 50-80 fps running at 1 gig. I notice with that the updating on dynamic reflection probes is somewhat skippy, only changing every other second or so, but that may be the norm.

BONUS: for importing GLTF files to SL, grab GLTF packer which packs them so your normal maps don't compress, causing detail loss. You can donate to the creator in world, too: Ai (Extrude.Ragu). Awesome tool by one of our own creative folks:

https://aiaicapta.in/gltf-packer/

maxwell graf

Heads up courtesy of Nylon Pinkney who spotted this critical info:

"Meshes uploaded after the PBR release will look slightly different (and more accurate in your editor of choice) due to a change in the way SL handles mesh tangents (previously tangents were discarded at upload - this is no longer the case). This will mean that a PBR material applied to a mesh before PBR launched (28th nov) MIGHT LOOK INCORRECT; a simple REUPLOAD OF THE MESH WILL SOLVE THIS. This is not required, but recommended."

"Upload fees are good for the economy." - Nobody

Jess

sl looks worse now overall. A lot of clothing I loved looks worse. hair looks worse. This was definitely what i needed to drive me away. Most people I know left anyway.

anon

It's been so long that J actually forgot SL asks you to pay to contribute user content. it feels so backwards now

Adeon Writer

> Jess
sl looks worse now overall. A lot of clothing I loved looks worse. hair looks worse. This was definitely what i needed to drive me away. Most people I know left anyway.

yeah. i heard people cite this over a da de ago of why they should not impliment pbr. there is no "make pbr" button for old content, and diffuse content is going to suddenly look bad - and we have decades of it.

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