Above: The face of Dr. King shines from the virtual sun upon an anti-fascist protest against Front National in Second Life
In early 2007, in the run-up to Martin Luther King Jr. day in the US, Second Life was wracked by protests against Front National, the leading far right party in France, which decided to set up an official campaign headquarters of the virtual world. The surrounding community, however, wasn't too happy with those plans:
The first night I arrived at the protest against the Second Life headquarters of Front National, the far right French political party of Jean-Marie Le Pen, it was ringed on all sides by protesters with signs to wave and statements to distribute. By the second night I came (this was late last week), the conflict had become more literal, for many Residents had armed themselves. Multi-colored explosions and constant gunfire shredded the air of Porcupine, a shopping island which FN had inexplicably picked for the site of their virtual world HQ, in December.
The server lag from so many people throwing up so much gunfire slows the battle to a slow motion firefight, but I manage to wade up to TonTonCarton Yue, who is strafing the FN building with a chaingun usually associated with an AC-130 gunship, than a political protest.
"Can I ask," I begin, "why are you shooting?"
"Because I hate Front National," Yue tells me simply.
"If you use violence, doesn't that reduce you to their level?" "I don't know," Yue answers, after awhile.
"I don't care. FN equals violence." And having offered that axiom, he returns his aim to the enemy, and unleashes another barrage.
And so it raged, a ponderous and dreamlike conflict of machine guns, sirens, police cars, "rez cages" (which can trap an unsuspecting avatar), explosions, and flickering holograms of marijuana leaves and kids' TV characters, and more... One enterprising insurrectionist created a pig grenade, fixed it to a flying saucer, and sent several whirling into Front National headquarters, where they'd explode in a starburst of porcine shrapnel.
The very fact that a metaverse platform is immersive and enables the creation of 3D content amplifies the challenge of creating a community that's free from anti-social behavior among avatars. Most other Internet communities only need to contend with toxic speech expressed in text and audio/video. In a virtual world, the toxicity can become a literal part of the world itself.
This very point was raised by the organized protesters, holding up Linden Lab's own community standards:
Firestorm Update: Linden Lab Still Tuning PBR Lighting Issues Upstream
Got another quick update from Firestorm project leader Beq, on reports that the Alpha version of the viewer integrating PBR is displaying objects too brightly. Beq says the problem is being addressed by the Lindens:
"Visuals are still being tuned upstream (Linden Lab); ultimately, the Lab is going to drive that agenda because it would make no sense at all for one viewer to render a scene differently; the poor creators would have kittens." (I.E., panic.)
"The current release notes have a standing 'Known issue' that states something along the lines of 'Yes it's too blue, we're working on it'. Any difference between Linden Lab and Firestorm, in terms of lighting, when examined side by side, same settings on the same hardware should vanish once the upstream changes stabilize and flow down to us."
I.E., PBR will run well in Firestorm once the Lindens nail down that known issue.
Speaking of which, longtime SLer Estelle Pienaar comments that the addition of PBR may create a divide with established Second Life users who can afford to upgrade/buy new devices, and those who cannot:
Continue reading "Firestorm Update: Linden Lab Still Tuning PBR Lighting Issues Upstream" »
Posted on Monday, January 15, 2024 at 01:14 PM in Comment of the Week, SL viewer news | Permalink | Comments (0)
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